GameCityNights Season 1, Episode 6– Doctor Who: The Adventure Games

July 15th, 2010– GameCity, the World’s best-loved videogames festival, today announced the headline and supporting acts for its next monthly event, GameCityNights Season 1, Episode 6. The event will take place on Friday 23rd July at Antenna in Nottingham. The event is strictly 18+, so ID may be required. Entry is£3.

Fresh from an evening of Play-Doh based engineering antics with Keita Takahashi, GameCity considered a quiet evening, but instead decided to invite the Doctor Who: The Adventure Games team to headline the extravaganza.

Treating GameCityNights fans to a behind-the-scenes look at the creation of the episodic Dr Who: Adventure Games series and the opportunity to quiz the team, a competition will feature with prizes so incredible they may cause the universe to implode, including tickets to the now sold out Dr Who Live tour.

Iain Simons said, "GameCityNights is continuing along a decidedly lunar cycle, and we're delighted to be welcoming Charles Cecil and the Dr Who: The Adventure Games team along to deliver a truly sci-fi edge. Most of all though, I'm very excited about not hosting it, as the gorgeous Mr Simon Byron will be taking charge of such formalities. I love him and his ways."

Beyond the headliner, GameCity is offering a night of time-traveling, mind-bending excitement, with all manner of sci-fi inspired games, craft events and competitions. As always, delicious food, cheap drinks and a friendly atmosphere make for the best evening possible.

Supporting the night will be several members of the RetroRemakes team, as well as students from the Nottingham Trent University games development course, with more talented and diverse support acts to follow.



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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in a celebration and exploration of videogame culture - with prizes. Every month a brilliant headline speaker will be making their way to Nottingham to share their thoughts, passions and give a unique insight into their work.

GameCity is what a videogame festival should be.

The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival and the National Videogame Archive - a unique collaboration with the National Media Museum.

Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.

Gamecity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.

Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Media Molecule having headlined.

We’ve worked alongside some of the most prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision, Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Rare, Denki, Monumental Games, Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots more.

Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights– nothing is off limits for this most radical of videogame festivals.

Don’t just take our work for it, see what others have said after working with us,

GameCity looks poised to become our industry’s ?rst Sundance. A truly unique approach for hosting a game festival that seems long overdue.

Lorne Lanning, Oddworld Inhabitants

GameCity is unique. Any games festival that can reunite industry legends, lead to a Japanese game developer designing a playground, and evoke religious sentiments in a shopping centre is doing something very right for sure.

Edge Magazine

The year’s most inventively programmed new arts festival

The Times

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