GameCityNights Season 3 Episode 2

Nottingham, 08/02/2012, GameCity, the world’s best-loved videogames festival, today announced the details of Episode 2, Season 3 of GameCityNights, the monthly, after-dark exploration of videogames culture, taking place at Antenna, Beck Street, NG1 1EQ on Thursday, February 23rd, from 6pm. Entry is strictly 18+. For ticket information, see below.

Having kickstarted Season 3 with Independent Games Festival (IGF) judge Brandon Boyer last month, GameCity are continuing the thread with a night devoted to some of the very best IGF 2012 finalists. Celebrating their nominations, Mode 7 Games’ Managing Director Paul Taylor will headline February’s GameCityNights.

An IGF finalist in both the Excellence in Design and Seasmus McNally Grand Prize categories, as well as an honourable mention in Technical Excellence, creator Paul Taylor will lead the evening with ‘Frozen Synapse - From Concept to Creation’, guiding fans through the inspiration, influences and internal workings of his turn based, strategy shooter.

Making February’s line up even more amazing, two more IGF finalists will join the evening as GameCity presents a double From the Desk of extravaganza. Tom Francis, creator of the brilliant Gunpoint, finalist in the Excellence in Design category and Lucky Frame, the team behind the wonderful Pugs Luv Beats and Excellence in Audio finalists, will both join the evening’s celebrations via skype to share their work and chat with the audience.

GameCity Director Iain Simons said, “Mode 7 are old friends of GameCity and I can’t for their return visit and debut performance at a ‘Nights gig. Paul Taylor is a great speakers and if he combines his rapier wit with his trademark hint og menace, we’re in for a very special evening.”

As ever, GameCityNights will include the very best indie developers showcasing their work alongside the latest AAA titles, Owain Davies’ House Band, an impassioned MyGame plea, comedian Paul Butler’s Augmented Vision, A Winner is You prize fund, wholesome hot food and a well stocked bar will round out the night.

GameCityNights run on the last Thursday of every month at Antenna in Nottingham, Beck Street, NG1 1EQ. Entry is strictly 18+, tickets are free for Nottingham Trent University students, £4 in advance and for NUS members, £5 on the door for the general public. Due to limited capacity, pre-booking is advised. To do so, go to http://nights.gamecity.org  for details.

To book space to demo your work on the preview screens or present the MyGame segment, email GameCity PR and Marketing Coordinator, Chris White,   chris@gamecity.org

###

NOTES TO EDITOR

Follow all the latest GameCity news on our website,  www.gamecity.org

Get the latest updates on our Twitter page,  www.twitter.com/gamecity

Find us on Facebook, www.facebook.com/gamecity.nottingham

*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.

GameCity is what a videogame festival should be. 

The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival, GameCityNights and the National Videogame Archive - a unique collaboration with the National Media Museum.

Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.

GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.

Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.

We’ve worked alongside some of the most prominent names in gaming, including;

Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.

Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.

Don’t just take our word for it, see what others have said after working with us,

GameCity is everything which is true and unbroken in the games industry

Mads Wibroe, Producer, Playdead

(GameCity is) the Sundance of the gaming world

The Times

Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity

Guardian

GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title

Gamasutra

Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns

Eurogamer

 

Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.