Seattle, WA August 15, 2013– SoundCon, LLC announced today that GameSoundCon 2013 is doubling in size and is moving to Los Angeles, California. Featuring sessions, panel discussions and hands-on workshops with some of the game industry’s leading composers, sound designers and audio directors, GameSoundCon will take place on November 3-4, 2013 at the Los Angeles Convention Center.
“I’m very excited to see GameSoundCon continue growing in 2013,” said Brian Schmidt, Executive Director of GameSoundCon. “Our expansion this year allows us to provide great content for both the aspiring and seasoned game music composer, sound designer, producer or audio director. Moving to Los Angeles puts GameSoundCon in one of the world’s hotbeds for music production and sound design.”
The newly expanded format comprises four concurrent session tracks:
The 2-day conference features in depth sessions, masterclasses and panels with some of the top names in game audio including Paul Lipson (Audio Director, Microsoft Studios), Jack Wall (Call of Duty 2), Jason Hayes (World of Warcraft), Tommy Tallarico (Co-Founder, Video Games Live), Winifred Philips (Assassin’s Creed 3: Liberation, Little Big Planet 2), Michael Csurics (Bioshock 2), Scott Selfon (Xbox Advanced Technology Group), Alex Brandon (Skyrim, Bejeweled 3) and others.
GameSoundCon 2013 Los Angeles will be held on November 3-4 at the Los Angeles Convention Center in Los Angeles, California.
For more information and to register for GameSoundCon, visit www.GameSoundCon.com.
SoundCon LLC is dedicated to education on the art, technology and business of composing for video games and video game sound design. With award-winning speakers and panelists from throughout the game and traditional audio industries, GameSoundCon is the only video game music and sound conference specifically for the professional audio community. GameSoundCon founder and speaker Brian Schmidt received the Game Audio Network Guild’s 2008 Lifetime Achievement Award, and is a 25 year veteran in the game audio industry, having composed award-winning game music and created sound effects for over 130 interactive games.
Contact: Brian Schmidt, Executive Director