GarageGames Announces Torque for the iPhone

For Immediate Release

Eugene, OR, July, 24th 2008 -- GarageGames, the leading technology provider for independent game developers worldwide, has announced that their Torque engine now supports the iPhone. Game developers working with Torque can now leverage the technology's ground-breaking 2D- and 3D-specific functionality to create games and other rich, interactive applications for the iPhone.

"We've already seen enormous interest in the iPhone within the Torque community. Game developers want to make games for the iPhone and this is a natural step since we're already a very good choice for developing OSX games," said Brett Seyler, GarageGames VP of Business Development. "Apple has been great to work with in the past and the very polished iTunes Store as a marketplace for games should encourage developers to continue pushing boundaries on the iPhone without worrying about the usual publishing and distribution difficulties involved in making a successful mobile game."

In addition to support for the iPhone, GarageGames' Torque game development technology is compatible with Mac, PC, Wii, Xbox 360, and GarageGames' own web-based Licensing and other details about Torque for the iPhone are available from GarageGames website ( and via email at

About GarageGames

GarageGames is located in Eugene, Oregon and on the web at As the makers of Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced, and Torque X, they have been providing game development tools and technology at an affordable price since 2000. The Torque Technologies line of game engines have been used since to develop hits such as Marble Blast Ultra, Fallen Empire: Legions, Penny ArcadeAdventures, Screwjumper, and countless other titles on Windows, Mac, Linux, Wii, Xbox 360, and GarageGames' own web-based gaming service.

GarageGames, Inc.

245 W 5th Ave

Eugene, OR 97401



Brett Seyler


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