For Immediate Release
Eugene, OR, March 27, 2008 -- GarageGames, the leading technology provider for independent game developers, has announced the release of Torque X 2.0. This release updates the Torque X engine for compatibility with Microsoft's XNA 2.0 Framework and improves the engine's performance in 3D environments.
Originally launched in the summer of 2007, Torque X has gone from a 2D-only engine to a full-featured 3D game engine. It now provides chunked LOD terrain with clip map texturing, DTS Mesh Support, XNA Model Support, Torque's custom material system, post processing, a 3D particle system, rigid body physics and collision, and built in components.
"It's amazing to see how far XNA development has come in such a short time. When we partnered with Microsoft to develop Torque X in 2006, the game development community was still pretty skeptical of managed code," said Brett Seyler, GarageGames VP of Business Development. "Last year's Dream Build Play winners looked awesome and now with true, full-featured game engines to speed and ease development even further, I expect we'll see Torque X and XNA game development really thrive in 2008."
According to GarageGames, Torque X also supports the 2D drag and drop game creation features of Torque Game Builder. Torque X allows developers a chance to deploy and test their game on retail Xbox 360 units through Microsoft Creator's Club.
GarageGames is located in Eugene, Oregon and on the web at www.garagegames.com. As the makers of Torque Game Builder, Torque Game Engine, Torque Game Engine Advanced, and Torque X, they have been providing game development tools and technology at an affordable price since 2000. The Torque Technologies line of game engines have been used since to develop hits such as Marble Blast Ultra, Fallen Empire: Legions, Penny Arcade Adventures, Screwjumper, Rocketmen and countless other titles on Windows, Mac, Linux, Nintendo Wii, Xbox 360, and GarageGames' own InstantAction web-based gaming service.