March 21 2011: Mac owners can now experience the real time rush and addiction of strategic warfare from the plains of a totally free environment in the compelling reworking of Z: The Game, the classic action strategy from The Bitmap Brothers.
The seminal Bitmap title for Mac has been remastered to capture the essence of the breathtaking race to capture territory and resources. Z: The Game on Mac features a unique score that follows the pulse-pounding action and real-time flow of the battle, along with the offbeat humour delivered through movie intros and outros, which defined Z as one of the definitive strategy games of its era.
Take control of an army of six robot soldier types, including the faithful grunt, and slug it out in a land grab for space supremacy across five planets, each with unique terrain, ranging from arctic wasteland to lands of fire and lava. Whilst each of the robot soldiers is capable of performing up to forty different actions, they each posses a unique personality trait, adding another dimension to the tactical gameplay; will they carry our your orders and march into the jaws of hell, or will they chicken and run?
Your robot soldiers wield a heavy arsenal of weapons and navigate the environments in jeeps, three different types of tank and armoured personal carriers. Capture and control installations including factories where you manufacture robots and vehicles, radar and repair facilities. Play out your own strategy, but receive spoken prompts from robot leaders.
Z: The Game was developed by original creators The Bitmap Brothers (Speedball 2: Brutal Deluxe, Xenon) in conjunction with Kavcom, Peter Harrap (Monty Mole) and TickTock Games.
“With Z: The Game on Mac, we’ve been faithful to every last detail; from the spoken robot voice commands, right through to the range of hardware and factories that players can build and cultivate during battle,” commented Mike Montgomery, one of the founders and sole owner of The Bitmap Brothers, “whilst the Mac trackpad interface enables the player to revel in the frenetic gameplay which is at the very core of the Z experience. “We’re confident the gameplay of Z: The Game on Mac, combined with the charm of Commander Zod, will seduce fans, new and old.”
· 20 challenging levels
· 5 varied planets each with unique environments and terrain
· 6 different robot soldiers each with individual personalities
· Robot soldiers perform up to 40 different actions
· 30 minutes of hilarious off-beat intros and outros
· Conditional music system which reflects in real time the mood of the battle
· Comes with pictorial player guide
Z: The Game is available on the Mac App Store priced £4.99.
Visit the official website to learn more www.zthegame.com
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Screen shots will be uploaded to gamespress.com and more available upon request.
Interviews are available upon request.
Kavcom was established in 2006 as a business development agency supporting games developers in the Yorkshire and Midlands regions of the UK. In 2010, Kavcom began digitally publishing on all major platforms, including Apple iOS, Android, Microsoft Phone 7 and Blackberry devices. Z: The Game is the second Kavcom release in collaboration with other mainstream publishers to bring their IPs to other digital platforms.
The Bitmap Brothers
Founded in 1987, The Bitmap Brothers are considered by many to be the original 'rock stars' of computer game development: a small but highly successful development team with a history of creating unique, critically and commercially acclaimed IP. The company has been responsible for several of the games industry’s most memorable titles, including Xenon, The Chaos Engine, and Z.
TickTock Games was established in 2005 by a group of likeminded individuals to create a new vision in game development. This team of skilled producers and programmers, each with over ten years experience in the industry, have enjoyed success in major retail products for a range of platforms. TickTock Games boast a wide and eclectic skill set, all the way from low level platform programming, web development, network programming through to 3D graphics programming.