GDC SAN FRANCISCO – March 9, 2012 – Paradox Interactive and Radioactive Software today announced that it will support the mod community with its forthcoming game, Gettysburg: Armored Warfare through an editor and full toolset to be shared via Steam Workshop. The hybrid multiplayer Third-Person Shooter (TPS)/Real-Time Strategy (RTS) game brings fast paced action to the PC in an alternative reality version of the American Civil War. Developer Danny Green will work to enable the community to utilize the game’s tools and Steam Workshop to build and release mods based on the game’s powerful Radioactive Engine.
“My producer [Gordon Van Dyke - Paradox] and I share a strong commitment and love for the modding community, my goal is to make Gettysburg: Armored Warfare a great platform to create gamers dream add-ons and scenarios,” said CEO & Lead Programmer Danny Green. “I’m excited to see how far they can take it”, he continued.
Developed by Radioactive Software, Gettysburg: Armored Warfare is scheduled to launch soon, exclusively on Steam.
Listen to Danny Green talk more about Gettysburg: Armored Warfare in this video interview:
View the video at www.youtube.com/watch?v=k6WPjEOaNOI
About Gettysburg: Armored Warfare
Union and Confederate troops spawn and vie for control of the battlefield with futuristic weapons and familiar formations. Both sides battle over control points as time passes and players lay waste to the enemy. The round ends when one side has reached zero attrition points and the other team is victorious.
64 players per server
4 maps (9 km x 9 km in size)
Over 1'000 controllable units on the battlefield at once
Play as Union or Confederate
14 unit types (infantry, cavalry, tanks, ships, zeppelins and more)
Persistent Point/XP system and Statistics Tracking
Army Builder with Steam Cloud support for saving your armies
Multiple gameplay modes including Army Skirmish, and Deathmatch
Integrated World Editor for creating your own battlefields
Full toolset for creating and sharing modifications via Steam Workshop