GDC 2013 adds Capy, Shellrazer, Yamove! Summit talks

Game Developers Conference 2013 organizers have revealed the latest Summit talks scheduled for the March conference , including  Superbrothers: Sword & Sworcery EP collaborator Capy on the viability of paid Apps, Ninja Robot Dinosaur Entertainment's approach for IAP in iOS hit  Shellrazer, and a unique collaboration between engineering students and indie game developers resulting in dance battle game/Indiecade finalist Yamove!

These talks are part of the  Smartphone & Tablet Independent , and  GDC Education  Summits that will take place Monday, March 25 and Tuesday, March 26 at the Moscone Center in San Francisco, CA.

Nathan Vella of Capy, the  Superbrothers: Sword & Sworcery EP collaborator and  Critter Crunch creator, will examine the smartphone and tablet app market in  'Still Kicking: The Viability of Paid Apps in the Era of F2P.'

Vella will impart the risks of free-to-play as a small studio and the continued viability of developing paid apps. He will also paint a clear picture of the paid app market while showing how to leverage the opportunities in the paid app space.

Complementing Vella's paid App talk is Shane Neville of Ninja Robot Dinosaur Entertainment's  ' Shellrazer - Designing In-App Purchase Without Losing Your Soul'  for the Independent Games Summit.

Neville will share an IAP system that generates 30% of his  hit iOS game 's revenue that he says is devoid of "the free-to-play tricks that have given IAP a bad reputation" along with "a toolkit of different options for implementing In-App Purchase in their own games."

For the GDC Education summit, NYU/ NYU-POLY associate professor Katherine Isbister and indie arcade Babycastles co-founder Syed Salahuddin share their research in  ' Yamove! An Experiment in Collaboration Between Researchers and Indies.'

Their talk will explain how the mix of engineering students and indie game developers led to creating  a high-intensity, dance battle game  that eventually became an Indiecade finalist. Educators wanting to know what it is like to involve indie game developers in this type of research will especially benefit from this lecture.

For more information on these or others in the show's growing lineup, check out  GDC 2013's official Schedule Builder , which continues to add new talks every week. The deadline for  discounted Early Bird passes , including a lower-priced Summits, Tutorials & Bootcamps Pass, is February 13th. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.

The full announcement is available here:  http://www.gdconf.com/news/debuts_shellrazer_yamove.html

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