GDC 2013 adds localization talks on Diablo III, Resistance franchise

GDC 2013  organizers are highlighting sessions on real time localization tools for Diablo III, Sony's expanded localization database for  Resistance: Burning Skies, Yodo1 on Western games succeeding in China, and rapid-fire microtalks on bringing games to international markets.

GDC has partnered with the IGDA Game Localization SIG for the  Localization Summit , which aims to help professionals understand how to plan and execute game localization and culturalization as a part of the development cycle. This Summit will take place on Tuesday, March 26 at the Moscone Center in San Francisco, CA.

Using  Diablo III as the example,  'Implementing Blizzard's Localization Vision in Real Time'  will showcase outdated methods the company has shed in favor of more collaborative practices. Blizzard speakers William Barnes, Arthur Flew, Ines Rubio, and Jason Walker will also share the tools used to implement these practices.

Elsewhere, Sony PlayStation's proprietary Localisation Management System (LAMS) project lead and programmer Chris Burgess will present a  'Return on Investing in a Robust Localization Database.'  He will show how changes changes on Sony's LAMS database from  Infamous 2 to  Resistance: Burning Skies improved productivity and freed time for creativity.

In Yodo1 CEO Henry Fong's  'The Western Games That Conquered China,'  developers will learn about localizing, distributing, and monetizing their mobile games in China and about leveraging China's local social media, while protecting their IP rights.

The return of  'Localization Microtalks: Around the World in Sixty Minutes'  will expose attendees in a rapid-fire format to international markets and topics such as increasing sales, marketing, and better engagement through localization.

Participants in this international panel include David Ashton (VP, Consulting, SDL), Paul Chavez (Senior Program Manager, Sony Network Entertainment), David Kim (CEO, Animoca), Sipho Ngwenya (CTO, Afroes Transformational Multi-Media & Consulting), Fabio Ravetto (International Project Manager Coordinator, Binari Sonori Srl), Oded Sharon (Executive Producer / Director, Dragonplay), and Luis Wong (Executive Director, IGDA Peru).

Additionally, GDC representatives are reminding that multi-tiered  Summit sponsorships for GDC 2013  are still available, offering pre-event and on-site exposure for those interested in reaching developers and decision makers in targeted markets.

The  schedule builder  of GDC 2013 is available online for attendees to plan their week of can't-miss lectures and tutorials, including those just highlighted.

GDC still offers over  $100 discounts to select pass purchases  made by March 20th, at 11:59pm EST, with prices increasing for onsite registration. GDC 2013 itself will take place March 25-29 at the Moscone Center in San Francisco.



Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at