GDC 2013 reveals Halo 4, Kixeye, Hitman: Absolution talks

Organizers of Game Developers Conference 2013 are adding talks involving industry-leading IP for its  March 2013 conference  - including the design of the Promethean enemy for the Xbox 360 exclusive  Halo 4, Kixeye on its rise to social game prominence, and IO Interactive's novel approach to animation used in Square Enix's multiplatform  Hitman: Absolution.

Specifically, in  'The Design of New Enemies for Halo 4' , 343 Industries' lead game designer Scott Warner will dissect the development of the new Promethean enemies. The studio had just taken over the legendary shooter franchise, and 343 knew every detail of its Prometheans would receive heavy scrutiny from  Halo's dedicated fans.

Warner will present insights into "design philosophies, creative inspirations, gameplay prototyping, logic around iterative decision making for final characters, and key challenges faced along the way" of creating these alien antagonists.

Kixeye CEO Will Harbin, developer of Facebook titles  War Commander and  Backyard Monsters, will argue  'Death to Downloads'  and will, instead, champion browser-based games for immersive experiences. Harbin's talk will include lessons on achieving long-term player retention and engagement. Kixeye's evolution, successes, and failures will exemplify these lessons, while Harbin reveals the secrets of highly monetizing free-to-play browser games.

Finally, in a programming intensive lecture, Square Enix-owned IO Interactive's technical producer Michael Buttner will discuss  'Reinforcement Learning Based Character Locomotion in Hitman: Absolution.'

Animation and gameplay programmers and in-game animators will learn a new approach for character locomotion systems used to create the crowd characters in  Hitman: Absolution. Developers will see "how to arrange and select motion fragments to create a stream of motions that will achieve the desired goals that were set out by passed in high-level inputs."

In addition, GDC organizers are reminding potential sponsors on the return of the sponsor-only Monetization Track . The three-day sponsored track will include leading companies discussing monetizing smartphone, free-to-play web games, kid-friendly online titles and large-scale MMOs, open to all GDC attendees, and information on how to sponsor the track is available now .

The full announcement is available here:


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