GDC China 2013 announced for Sept 15-17th: call for talks now open

The call for Mandarin  and English submissions  to present talks for the  2013 Game Developers Conference China  is now open until May 10.

Organized by UBM Tech Game Network, GDC China, now in its sixth year, will move up to September this year, running the 15th to the 17th at the Shanghai International Convention Center in Shanghai, China.

Submissions will be accepted until May 10th for papers on Game Design, Production, Visual Arts, Business & Marketing, Smartphone & Tablet Games, and Independent Games.

As ever for the GDC shows, organizers are looking for leading industry practitioners to propose lectures and panels with significant, applicable takeaways for today's video game community.

GDC China continues to be the premier professional conference for the creators of games and interactive entertainment in Asia. Chosen speakers can join the world's leading developers to exchange ideas, be inspired, and to further advance the business, knowledge and technology behind game creation in Asia.

Highlights from the 2012 event included D2C's Xiaolei Zhang outlining  the future of the mobile collectible card genre  in Japan and the West,  Johann Sebastian Joust creators on  how motion control  is "the slapstick comedy of games," and  Bejeweled Blitz developer PopCap on  how companies should be metrics-focused , not metrics-driven.

GDC China 2012 also held the 4th annual IGF China awards,  led by  the Best Game winner, the retro-inspired puzzler  Cubetractor, and abstract action Best Student Game winner,  Fish.

Registration for GDC China 2013 itself, which is co-located with  Cloud Connect China , will open later this month. For more information on the event, please visit the  official conference site .

The original announcement can be found here:  http://www.gdcchina.com/news/2013/04/gdc_china_2013_announced_for_s.html

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