Organized by UBM Tech Game Network, GDC China, now in its sixth year, will move up to September this year, running the 15th to the 17th at the Shanghai International Convention Center in Shanghai, China.
Submissions will be accepted until May 10th for papers on Game Design, Production, Visual Arts, Business & Marketing, Smartphone & Tablet Games, and Independent Games.
As ever for the GDC shows, organizers are looking for leading industry practitioners to propose lectures and panels with significant, applicable takeaways for today's video game community.
GDC China continues to be the premier professional conference for the creators of games and interactive entertainment in Asia. Chosen speakers can join the world's leading developers to exchange ideas, be inspired, and to further advance the business, knowledge and technology behind game creation in Asia.
Highlights from the 2012 event included D2C's Xiaolei Zhang outlining the future of the mobile collectible card genre in Japan and the West, Johann Sebastian Joust creators on how motion control is "the slapstick comedy of games," and Bejeweled Blitz developer PopCap on how companies should be metrics-focused , not metrics-driven.
GDC China 2012 also held the 4th annual IGF China awards, led by the Best Game winner, the retro-inspired puzzler Cubetractor, and abstract action Best Student Game winner, Fish.
The original announcement can be found here: http://www.gdcchina.com/news/2013/04/gdc_china_2013_announced_for_s.html