SAN FRANCISCO - Sept. 14, 2009
Critical Thought Games, LLC, the independent game development studio behind the iPhone hit geoDefense, today announced the release of the highly anticipated follow-up, geoDefense Swarm. Available on the App Store immediately for an introductory price of $.99, the sequel delivers more of the brain-stimulating tower defense gameplay that made the original famous.
Unlike the original geoDefense, which dared players to conquer levels based on pre-defined mazes, geoDefense Swarm challenges players to use their creativity, building mazes for the creeps to navigate across obstacle-laden open levels. This style delivers a whole new series of challenges for all takers to face– while still supplying the explosive visuals and polish fans of the original have come to expect.
“I’ve been holding my breath for the last several weeks as geoDefense Swarm went through the review process– and now it’s out!” said David Whatley, CEO of Critical Thought Games and creator of the geoDefense series.“I absolutely can’t wait to see how people tear up the 30 levels in Swarm.”
geoDefense Swarm is available in the App Store for $.99, and can be accessed here: http://bit.ly/HKpO0
For geoDefense news, discussion forums, and more, visit http://www.criticalthoughtgames.com.
About Critical Thought Games, LLC
Critical Thought Games, LLC was founded by videogame industry veteran David Whatley, and released its first titles, geoDefense and geoDefense Swarm, in 2009. David has over 20 years of experience providing innovative games technology to some of the biggest publishers and developers in the industry. With that eye for innovation, Critical Thought Games is devoted to creating fun and engaging videogame experiences for the iPhone and iPod Touch platforms. For more information, please visit www.criticalthoughtgames.com.
Chris Heintz, TriplePoint