Geomerics launches major Enlighten update

FOR IMMEDIATE RELEASE

Cambridge, UK – March 18, 2013 – Geomerics, the leading lighting technology company in the video game industry, today announced that it has launched a major upgrade to Enlighten, its award-winning game lighting middleware. The new version focuses heavily on simplifying the workflow of artists working on games across an even broader range of platforms. The new release will be on display in Geomerics’ business suite (BS123) as well as in the ARM booth (booth #1124) on the show floor at this year’s Game Developers Conference (GDC).

“With this release, we really focused on simplifying the creation of high-quality lighting for artists working on games across any type of platform,” said Geomerics’ head of development, Dr. Graham Hazel.

With the recent PlayStation®4 announcements from Sony, and the wealth of new platforms discussed at CES, Geomerics has now extended runtime support to an ever increasing list of platforms – everything from latest Windows PC, Mac and Linux machines, to the PlayStation®4, to current generation consoles such as the Xbox 360, PS3, Wii U and PS Vita, to mobile platforms running iOS and Android. They achieved this by keeping the runtime lightweight and optimising it for performance on every platform.

In addition to extended platform support, Geomerics has focused on making Enlighten as easy as possible for artists to use. “Enlighten is being actively used by some of the largest development teams in existence. This is giving us a huge amount of feedback on where bottlenecks may occur in workflow,” added Dr Hazel.

“The results of this feedback are that we are able to find increasingly sophisticated ways to automate processes. For example, in the past, artists had to set various parameters to control Enlighten’s performance. Many of these settings are now computed automatically. We basically adopted a design philosophy that allows Enlighten to do the sensible thing in nearly all cases, and only requires artist input for a handful of scenarios where the right approach may be ambiguous.”

A further new feature is a new integration into the latest Unreal Engine technology. This integration has a re-designed and streamlined workflow that takes full advantage of the latest automation features in Enlighten. The integration is also able to take advantage of the latest editing and rendering features inside the Unreal Engine.

In addition to these major enhancements, the new release includes:

  • -     Support for all game scenarios, from static baked lighting through to fully dynamic, with a range of unique hybrid lighting models. These are all authored in a consistent, simplified framework.
  • -     A full plug-in for Maya offering Enlighten computed radiosity in real-time in the Maya viewport. This enables artists to preview their assets before committing them to the engine, knowing that their preview accurately reproduces how the asset will appear in game.  
  • -    Support for glossy ‘specular’ effects. Glossy reflections give a surface a shiny appearance and are an important part of global illumination.  Dynamic indirect glossy reflections had been viewed as computationally hard to achieve.  Geomerics’ new solution is so fast it can achieve real-time dynamic specular effects on a mobile device.
Enlighten at GDC 2013

At GDC, Geomerics will be showcasing the new release as well as future product enhancements. Mobile will play a key part of Geomerics’ presence at GDC 2013. In their business suite (BS123 in the North Hall) they will be showcasing Enlighten running on a range of mobile devices. Meanwhile, in the ARM booth in the main show floor, Geomerics will be showing Enlighten on the latest Mali-powered mobile architecture.

“I’m delighted with the range of technologies we are bringing to GDC this year. With both a mature product and exciting new research, we are really looking forward to a great show,” said founder Dr. Chris Doran.

For more information on Geomerics and Enlighten, visit: www.geomerics.com.

About Geomerics

Geomerics delivers cutting-edge graphics technology to customers in the games and entertainment industries. Geomerics' Enlighten technology is behind the lighting in best-selling titles including Battlefield 3, Medal of Honor: Warfighter, Need for Speed: The Run, Eve Online and Quantum Conundrum. Enlighten has been licensed by many of the top developers in the industry, including EA DICE, EA Bioware, Take 2, CCP and Square Enix.

Geomerics has developed a reputation for the excellence of both its technology and its global support. Geomerics has offices in Cambridge (UK), Vancouver and Seoul and works in partnership with many of the leading companies in the games industry. Our global customer base includes the USA, Canada, Western and Eastern Europe, Japan and Korea. 

About Enlighten

Enlighten's award-winning technology brings global illumination to real-time gaming. For the first time, all aspects of lighting can be updated in real time, in game, on today's consoles. Instant feedback opens up new worlds of creative possibilities for gamers and artists alike.

Enlighten offers enormous flexibility and we work in partnership with developers to ensure that the lighting in their game is tuned to the director’s creative vision.

The cross-platform, scaleable Enlighten runtime is available for PlayStation®4, Xbox 360™, PlayStation®3, PC Games for Windows, PlayStation Vita®, Wii U™, Mac OS, Linux, Android and iOS.


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