Glass Bottom Games announces Jones On Fire

FOR IMMEDIATE RELEASE

DENVER, CO (January 8, 2013) — Glass Bottom Games LLC, an neato keen independent developer of video games for PC and mobile devices, today unveiled their latest game: Jones On Fire. Jones On Fire is a run-and-jump platformer about firefighter Emma Jones (who is one tough cookie) and kitties (which should be saved). As Jones, you’ll be tasked with running through 10 levels of hilly terrain, much of it on fire, for one purpose only: to save the kitties! Through saving kitties, you’ll gradually unlock the true potential of Jones, which will allow you to save even MORE kitties. Dominate your friends on the kitty-saving leaderboards, and gain the adoration of millions of cats! … but the cats will probably play it cool.

Jones On Fire hits the market in early 2013, coming first to iPhone and iPad, and then to Android devices. If there prove to be enough PC-side fans of the kitty-saving exploits of Emma Jones, the mobile releases will be followed up with a retooled PC/Mac/Linux release.

Jones On Fire began its life at BlazeJam ( http://blazejam2012.ceruleangames.com/), a 48 hour charity game jam to benefit those affected by the Colorado wild fire season of 2012. The game has evolved substantially since those days, though. It’s been rebuilt for mobile devices, all of the art has been redone or replaced, the moment to moment gameplay is substantially changed, a level structure was added, etc, etc. Compared to the alpha, the game Jones On Fire is a whole other animal. That is, except for the kitties. Those are still the same animal.

Still got questions? Then head on over to http :// www . glassbottomgames . com / projects / jones - on - fire / for more kitty-saving facts than you could possibly desire.

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About Glass Bottom Games LLC:

Glass Bottom Games LLC is a Denver-based independent developer of video games for PC and mobile devices, such as The Savage Garden and GRAVITAZ. Founded by industry veterans in 2011, Glass Bottom Games creates exciting, new player-centric worlds where interactivity, exploration, and choice matter.

 


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