THURSDAY 25TH AUGUST (9AM UK) – Revealing Bodycount's co-op and multiplayer modes in action, Codemasters today released the final video in the ‘Behind the Bullets’ series. Featuring insight from key development team members and all-new explosive gameplay footage, the video is now showing at http://www.youtube.com/bodycountgame. ;
Featuring the same outrageous gunplay and environmental ‘shredding’ of the single player story mode, Bodycount offers two player online co-operative play and deathmatch and team deathmatch modes for up to 12 players, which let gamers literally tear the game world apart as they fight. As Network operatives in the co-operative mode, players must survive waves of Bodycount’s class-based enemies which become increasingly difficult as they progress. In the game’s adversarial modes, players must collect Intel from downed enemies to unlock new weapons and temporary upgrades to gain the upper hand over opponents as they fight for domination of the battlefield.
“What we’ve achieved with Bodycount, is bringing that shreddable, violent, explosive experience directly into multiplayer,” says, Andrew Parsons, Experienced Level Designer.
“Watching walls slowly get shredded apart and explosives take out whole sides of buildings really makes you think about how you approach these levels” adds Rob Mackenzie, Senior Designer “and it really forces team tactics”
The shooter that blasts intense arcade firefights from both barrels, Bodycount blasts into retail on 2nd September for the Xbox 360® video game and entertainment system from Microsoft® and PLAYSTATION®3 computer entertainment system. Fall in love with firepower and sign up for the latest news, screens and videos www.facebook.com/bodycountgame and www.twitter.com/bodycountgame.
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Bodycount puts the fun back into the gun with a focus on exhilarating and stylish arcade gunfights. Gamers battle class-based enemies who work together to chase the player down as they hunt the mysterious ‘Target’, a relentlessly evil enemy who manipulate world events under the cover of civil warzones. From the chaotic battlefields of Africa to the dangerous streets of Asia and monolithic Target bases which the player must infiltrate, Bodycount’s gameplay comes alive as gamers shred their way through destructible cover and carve a unique wave of destruction through each level.
Equipped with a mouth-watering arsenal of weapons, grenades, mines and airstrikes players rip through cover and enemies as they leave no man standing. By performing skill kills, chaining kills and collecting intel dropped by downed enemies, players can unlock a series of upgrades and abilities, including an adrenaline shot, explosive bullets and radar. Every bullet and every body counts, with replayability extended by the scoring of a player’s skill in each level which can be compared against online leaderboards in the game’s Bodycount Mode.
Bodycount’s high-octane campaign is complimented by online co-operative and competitive modes where destructible killzones create new options for defence and attack.
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Codemasters, the award winning games developer and publisher, has a 24-year heritage and annual revenues in excess of US$ 150 Million. The company’s dominant brands include Colin McRae DiRT, Race Driver GRID, Cricket and Operation Flashpoint; the company retains the exclusive worldwide video game rights to FORMULA ONE. Codemasters operates three UK development studios – one at its Warwickshire HQ with further sites at Guildford and Birmingham. An additional art studio is based in Kuala Lumpur, Malaysia. In 2009 Codemasters won the coveted Grand Prix Award at the 2009 Develop Industry Excellence Awards, an award bestowed on the company felt by Develop to have contributed the most to the games medium in recent times. Across the group, Codemasters employs over 450 people. In March 2010, Reliance Big Entertainment Ltd. (RBEL), a part of India’s Reliance ADA group, acquired a 50 per cent shareholding in the company, alongside existing investor, Balderton Capital, the leading European venture capital firm that first invested in Codemasters in 2005. For more information on Codemasters’ product portfolio, please visit www.codemasters.com
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