GRACE2 engine

On Monday 21st of May, Reality Pump Game Development Studios, based in Krakow, author of games from Two Worlds and EARTH 2140 series, has given access to BETA version of its new engine GRACE2.

The engine has been started from scratch and for the last 2 years is developed by experienced team of programmers. GRACE2 is very flexible (no genre-specific assumptions) and has extensive network-enabled tools. It has been designed to be cross-platform from the ground up, and so it supports PC/Windows and Mac, Playstation 3, Xbox 360 as well as mobile: iOS and Android platforms. What's more, it allows to program using one native codebase for all of them.

We invite You to beta-tests! More informations can be found on www.grace2engine.com

Everyone can register on our website, download a public SDK and use it to create non-commercial games and other products.

If you have questions, please write: contact@grace2engine.com

If you're interested in commercial license: tadeusz.zuber@realitypump.com

Attached screenshots are from Iron Dignity techdemo, and 4Hunters : Genesis, two projects created using GRACE2. Second one is a commercial game that will shortly become available to buy. There are already 2 commercial games on the market made with GRACE2.

About Reality Pump:

Reality Pump Game Development Studios, founded in 1995 in Poland, developer of game franchises such as Two Worlds, EARTH, Polanie / Knightshift. Employs over 60 people in its headquater in Krakow. Currently holds strategic publisher partnership with Topware Interactive.

Studio is led by Miroslaw Dymek and Tadeusz Zuber. Both, Mirek and Tadek have each more than 17 years of experience in the industry. Also other team members are experienced in the game industry as animators, 3D artists, programmers or musicians.

The core team composition has hardly changed since the foundation. Therefore, the studio profits from a big knowledge pool and a strong team. Other strength of Reality Pump lies in the development of an own engine without using middleware or other modules, so that team has complete control over code, tools and pipeline. Reality Pump used it to create huge AAA games and currently is also expanding to more casual venues.

More information about the company: www.realitypump.com

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