Hamburg, January 10th, 2013 – Fishlabs Entertainment starts into the New Year by expanding its programming and game design departments by four new employees. The extension of the production team is the next logical step in regard to the Hamburg-based company’s ambitious plans for the next twelve month. Besides the forthcoming launch of its first multiplayer title, which is currently scheduled to be released on the App Store in Q3 of 2013, the award-winning developer and publisher of high-end 3D games for smartphones and tablets is also very eager to improve its proprietary ABYSS® engine and realize a number of additional projects, including new brand games as well as additional own IPs. While senior programmer Thorsten Kohnhorst, tools programmer Katja Alsleben and research & development programmer David Leinhäuser mark the new additions to Fishlabs’ development teams, lead game designer Anthony Beels will be assigned to the creation of an entirely new title, which has yet to be announced officially.
Thorsten Kohnhorst (40) joins Fishlabs Entertainment in the rank of senior programmer. Before his engagement with the Hamburg-based studio, the studied computer scientist and computer graphics expert has worked, among others, as UI programmer at IO Interactive, as gameplay programmer at 49Games, as IT developer at Codeon and Object Factory and as technical lead at Pixelpark.
Originally hailing from Canada, Anthony Beels (36) has initially turned his hobby into a career in 2004, when he joined Activision Blizzard as game master. He quickly made his way up to senior game master and lead a 20-headed team, before he moved to Oslo in 2008, where he joined the Age of Conan developer Funcom in the capacity of game designer. In May 2010 he moved back to Canada to take over the role of senior game designer at the Funcom subsidiary in Montreal. At Fishlabs he will be in charge of the game design of an upcoming project, which has not yet been announced officially.
Katja Alsleben (37) backs up Fishlabs‘ development department as tools programmer. Before joining Fishlabs, she worked for as a programmer for Nodes and Netzpiloten as well as an application developer for the city council of Neumünster. She also holds a Bachelor’s Degree in Internet Science & Technology from Kiel University of Applied Sciences.
David Leinhäuser (33) is the latest addition to Fishlabs’ research & development department. In the course of his previous engagement with ANIMA Entertainment, he has already worked on Fishlabs’ brand game Montblanc Horse Race. While working for GfG Bremen and hmmh multimediahaus AF, he has also realized a number of different projects on various platforms for renowned clients such as Stern Online and Gebr. Heinemann.
“We have got grand plans for 2013,” says Michael Schade, CEO of Fishlabs Entertainment. “We do not only have a lot of very interesting projects in the pipeline, but we are also very eager to expand our position as a world-leading developer of high-end premium games for iOS and Android onto to Free-2-Play market. With our first multiplayer title we want to show that it is indeed possible to bring this business model in line with high-quality production value and challenging game design. In addition, we also want to upgrade our very own ABYSS engine and make it even more powerful. After all, it is an indispensible tool that enables us to develop our games beyond the limits of platform boundaries and without the aid of any middleware. In order to put these plans into practice, it is important that we get new talent on board and enlarge our team a steady but healthy pace.”