Grand-scale Historical Strategy Game For the Glory Goes Gold

NEW YORK - November 3, 2009

Paradox Interactive’s upcoming historical strategy title, For the Glory: A Europa Universalis Game, has gone gold and will be released via digital download at all major digital download portals on November 10th.

Developed by Crystal Empire Games, a team formed within Paradox’s Europa Universalis II fan community, For the Glory is built upon the Europa Engine. The title is a product of the developers’ vision for the ultimate historical strategy game. Players take the reins of a country, guide domestic and foreign policy, navigate thousands of historical events, engage in various struggles and lead their country to prosperity– all in the name of glory.

The team has been actively discussing its efforts in a series of developer diaries that can be found on the For the Glory forums at the following address:

For more information on For the Glory: A Europa Universalis Game, please visit and follow Paradox Interactive on Twitter at @pdxinteractive.

About Paradox Interactive

Since 1999, Paradox Interactive has been a leading developer and publisher of PC-based strategy games. World-renowned for its strategy stable, the company holds a particularly strong presence in the United States and Europe. Its steadily-growing portfolio includes original titles such as the critically acclaimed Europa Universalis and Hearts of Iron franchises, as well as the best published titles like the Penumbra series, Mount&Blade, Supreme Ruler 2020, Elven Legacy and the greatly-anticipated Majesty 2– The Fantasy Kingdom Sim. Read more:

About Crystal Empire Games

Crystal Empire Games is a development studio created in June 2008 after the announcement of the Europa Engine Licensing Program by Paradox Interactive. The unique strength of this studio is that the members come from all around the world, joining their talents and experience in the long-term Europa Engine-based "For the Glory" project. Many team members have been active in the Paradox Interactive community for years, contributing mods and tools dedicated to the company’s games. This is just the beginning of a new chapter for the team and represents a higher level of structured cooperation between passionate people to give the best possible experience to players.

Joe Ziemer, TriplePoint


Susana Meza, Paradox Interactive

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