Havok Licenses Behavior 5 to Pandemic Studios

Dublin, Tuesday 18th December 2007: Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, is pleased to announce that Pandemic Studios has licensed Havok Behavior 5 for use in developing its upcoming console video game titles.

Havok’s innovative Behavior SDK and composition tool allows technical and non-technical game developers to create infinite numbers of sophisticated next generation character behaviors easily and quickly on a wide range of game platforms, including PLAYSTATION®3, Xbox 360 and Nintendo Wii.

Havok Behavior is a key element of Havok 5, the highly acclaimed modular suite of run-time technology and artists’ tools which dramatically accelerate the development of cross platform, cutting edge electronic games and special effects for film, in line with the requirements of the world’s top developers and producers.

Pandemic Studios has licensed Havok Behavior 5 as part of the Havok Spectrum bundled product, which provides out-of-the-box integration between Havok Physics, Havok Animation and Havok Behavior.

Havok Behavior 5 takes interactive character behavior authoring to a new level, by establishing the first unified authoring environment and SDK that intuitively combines the power of physics with procedural animation and traditional animation assets. The power and utility of this unique system empowers game developers and artists alike, accelerating production 10-fold, and opening the door to hybrid character performances that have never been seen before. Designed with the creative members of the development team in mind, the Havok Behavior Tool gives complete control to game character creators.

“Havok is an essential ingredient in what makes our games great,” says Josh Resnick, president at Pandemic Studios.“By consistently integrating the Behavior 5 tools across our projects, our teams are instantly empowered to take their creativity to the next level. Games like Mercenaries 2: World in Flames™ and Saboteur™ simply wouldn’t pack the same punch without Havok under the hood.”

“At Havok, we are committed to assisting cutting-edge developers create the very best games, economically and on time using ground-breaking technology. The Havok Behavior Tool helps users rapidly compose game-playable behaviors that provide immediate“what you see is what you get” results on every major game-platform available, including PLAYSTATION®3, Xbox 360, Nintendo Wii, PSP, and PC.” said Jeff Yates, Vice President of Product Management at Havok,“We are very pleased that Pandemic Studios have chosen to incorporate Havok Behavior within their next generation character pipeline.”

Ends.

For further information contact:

Suzanne O’Brien

Suzanne.obrien@havok.com

Tel: +353 1 472 4300

About Havok

Havok, an Intel company, was founded in Dublin, Ireland in 1998, and is the premier provider of interactive software and services for digital media creators in the games and movie industries. With world leading expertise in physics, animation and tools, Havok’s business is to turn our customers’ creative aspirations into technical realities. Havok’s modular suite of tools gives power to the creator, making sure that our clients can reach new standards of realism and interactivity, while mitigating the overall cost and risks associated with creating today’s leading video games and movies.

Havok works in partnership with the world’s best known game developers - including Sony, Nintendo, Microsoft, EA, Ubisoft and Pandemic Studios. Havok’s cross-platform, professionally supported technology is available for the PlayStation®2, PLAYSTATION®3, PSP™, Xbox™, Xbox360™, Wii™, GameCube™, and the PC. Havok’s combination of superior technology and dedication to delivering for our customers every time has led to our technology being used in more than 150 of the world’s best known game titles, including BioShock, Halo 3, MotorStorm, Stranglehold, Crackdown, Age of Empires III and Cars.

Havok products have been used to drive special effects in movies such as Poseidon, The Matrix, Troy, Kingdom of Heaven and Charlie and the Chocolate Factory.

Havok has offices in Dublin, San Francisco, San Antonio, Calcutta, Munich, and Tokyo.

Havok.com, the Havok logo and the buzz-saw logo are trademarks of Havok.com Inc (or its licensors), in the United States and other countries. All other brand names, product names or trademarks belong to their respective holders.

About Pandemic Studios

Pandemic Studios is one of the world’s premier developers of console and PC entertainment and a wholly owned division of Electronic Arts Inc. Over its nine-year history, Pandemic Studios has established a reputation for producing top-selling, award-winning and cutting-edge original content and enhancing the value of existing intellectual properties. Recent hits include the record-selling Star Wars Battlefront™, Star Wars Battlefront™ II, and three original Pandemic Studios-created intellectual properties: Mercenaries™, Destroy All Humans™, and Full Spectrum Warrior™. Following the 2006 release of Destroy All Humans® 2, Pandemic Studios is developing a number of new, original titles for next-generation platforms including Mercenaries 2: World in Flames™ and Saboteur™ at its Los Angeles, California, and Brisbane, Australia, studio locations. For more information on Pandemic Studios and its games, please visit: http://www.pandemicstudios.com.

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Suzanne O'Brien

Communications Manager

Havok

+353 1 472 4300 (office)

+353 1 671 0022 (fax)

Turning Creative Aspirations into Technical Realities

www.havok.com


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