Due ren, August, 2 nd 2012 – Today Headup Games proclaims the collaboration with Ludwigsburg located Studio Fizbin for a worldwide exclusive agreement.
In the course of this agreement Headup Games will release the fabulous and lovely animated Point-and-Click-Adventure The Inner World in the second quarter of 2013 worldwide for PC, Mac, iPad and iPhone.
The Inner World: Who, what and why?
The idea of The Inner World was born in the seminar of the study course “Interactive Media” on the renowned Institution for Animation of the filmacademy Baden-Wuerttemberg and the Weingarten college. A group of students designed the characters, an overall design, and the storyline. When it was put to breathe life into the first concepts and add more content, numerous students were on the spot to help vitally advancing the world of Asposia – the game’s setting.
In the end the development of a prototype of this game turned into the final exam oft the three students Sebastian Mittag (director), Mareike Ottrand (Design), and Alexander Pieper (coding). After passing the finals of the studies they decided to found the Indie Studio Fizbin. Shortly after, the team was provided with advancements from the Digital Content Funds of the MFG Baden-Wuerttemberg to continue and finish the project. The promising work of Studio Fizbin led them to be nominated for the category “Best Up-and-Coming Concept” for the German Computer Game Prize.
We know extraterrestrial, we know subterrestrial… but now we got innerterrestrial !
The Inner World takes place in “Asposia”, a world that – in contrary to all laws of physics – is located in an enormous hollow space. “Asposia” is surrounded by endless soil, and ventilated solely through three big wind fountains. When suddenly one fountain after another runs dry and the Windgods befall Asposia the players find themselves in the role of Robert, a naive and cheerful novice, in the center of unexpected events. With the mysterious thief Laura, best intentions and not the slightest clue Robert hits the road to solve the secret behind the disappearance of the winds.
The game is a fabulously twisted 2D Point-and-Click-Adventure where players come across quirky and outstandingly animated characters, and have to solve challenging puzzles and follow the humorously story.
The Inner World will be released in the second quarter of 2012 for PC, Mac, iPad and iPhone.
Information about this project of Studio Fizbin and Publisher Headup Games will be provided on a regular basis.
Titel: The Inner World
Plattform: PC, Mac, iPad, iPhone
Publisher: Headup Games
Developer : Studio Fizbin
Release: Q2 2013
About Headup Games
Headup Games GmbH & Co. KG is an independent games publisher located near Cologne in Germany. Together with its partners Headup Games focuses on the contentment of their customers and the best gameplay experience delivered at the fairest price-quality ratio. Since its foundation the company published over 50 SKU’s, including many projects from young, ambitious indie-developers, where much potential and creativity had been seen. The portfolio features high-quality games such as Super Meat Boy, The Binding of Isaac, Terraria, Limbo, Archon: Classic, The Tiny Bang Story, Trapped Dead, Grotesque Tactics, The Binding of Isaac, Q.U.B.E., Bridge Constructor and Frozen Synapse.
Furthermore Headup Games offers to internationally growing companies the possibility to enter the German or European market with an experienced partner on location. Fair and transparent relationships to our developing partners are the basis of our company’s mission statement.
More information can be found at www.headupgames.com
About Studio Fizbin
Studio Fizbin was founded in 2011 as an independent games studio in Ludwigsburg by degree holders of the film academy Baden-Wuerttemberg and the Ravensburg-Weingarten college. All the created characters, ideas and stories are under strict order to be thrilling, original and humorous.
Additionally to their own project “The Inner World“ Studio Fizbin works on commissioned productions in the field of animation and games. Such as for Studio FILM BILDER where already numerous mini-games and the technical implementation of the play-along films and Apps of the cartoon show “Tom and the Honey-Strawberry jam bread” were completed.