Headup Games News: Trapped Dead now available || Patch released

Trapped Dead can be bought via our shop: http://www.headupgames.com/conpresso/_rubric/index.php?rubric=EN+Shop

The patch can be downloaded through the game itself or our product page to the game ( http://www.headupgames.com/conpresso/_rubric/index.php?rubric=EN+Games+Trapped-Dead)

Without further ado, here is the Patchlog to the update:

Patchnotes Trapped Dead 1.0.71:

GENERAL:

- several text and layout adjustments

- item pop-up text is now removed when the item is picked up

- adjusted walkable areas in Weapon Shop and Shooting Range level

- fixed mouse trapped inside an area that is smaller than the current window

- fixed crash during fights when weapon was destroyed (e.g. grenades)

- fixed a bug that an attack loop was repeated over and over again

- changed some movement parameters for quicker turning and pathfinding around corners

- stamina change due to movement or melee fight is now unique for every character

- several balancing issues addressed

- fixed input bug where fast clicking interrupted a started attack

- ranged weapon cursor will now fade out if target is out of range

- fixed bug where you can't interrupt the current movement by attacking something

- increased attack speed of some zombies

- fixed AI pathfinding states after attack

- fixed AI sensor update intervals and location detection

- fixed crash in AI sensor array update

MULTIPLAYER:

- 'Ready' button in bunker is now enabled as soon as a character is selected by the client

- fixed item synchronization in bunker when a client has already selected some items and a new client joins

- new messages about network state

- increased pushback to zombies because of disabled ragdoll

- fixed crash in explosive scene objects handling (barrels)

- player name can now be chosen in Host or Join Menu

- special handling for multiplayer mission events where party setup differs from storyline

- fixed "locked" characters in bunker

- Refactored fight system for multiplayer matches to avoid double hits on client

- fixed AI's dead target handling, not all references to player were removed

Best regards,

Michael


                     Michael Zolna

                     Executive PR&Marketing Manager

                     zolna@headupgames.com

                     Tel. +49 (0)2421 - 4868703

                     Mobil: +49 (0)151 - 23551787


                     Headup Games GmbH&Co. KG

                     Nordstr. 104

                     52353 Düren

                     Germany

                    

                    

                     www.headupgames.com


 


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