This Release's Tags
App, App Store, Cell phones, Mobile, Mobile phones, Video Games, iOS, iPad, iPad App, iPad Games, iPhone, iPhone App, iPhone Games, ipod touch
New York, NY - February 16th, 2012
iOS game developer Blacktorch Games today announced the coming release of their first title, Don’ t Fry The Frog, to the App Store. Targeting a February 23rd release date, Don't Fry The Frog is a new line-drawing game for iPhone, iPod touch, and iPad. The game was designed to be easily accessible as a perfect pick-up-and-play for any mobile gamer, and will be free to download on the App Store.
In Don’ t Fry The Frog, players will follow Frog, an amiable amphibian with an insatiable appetite, as he travels around his pond looking for food. Gamers will create an electric current between their two fingers on the screen, which can be moved around the pond. The game features different types of flies that have various effects on Frog. Players must use the electric beam to zap bad flies while making sure to not shock Frog or any of the healthy flies.
Don ’ t Fry The Frog features:
• Multi-touch - A unique control scheme lets players easily grow or shrink their beam to reach the flies. Continual contact with the screen increases the point multiplier.
• Special Flies – 5 different types of flies must be zapped or avoided, depending on their attributes and how they affect Frog.
• Visit Zeke’s Hopshop – Earn fly pennies to spend in the Hopshop, unlocking new fly abilities and beams, as well as tools for Frog.
• Level-Up Leaps – Max out the leap level at 30 by zapping through all of the in-game challenges, earning fly pennies and new environments for Frog.
• Zap a High Score – Facebook and Twitter integration to notify friends when their high scores are leapfrogged.
For more information, visit:
• Website: http://dontfrythefrog.com
• YouTube: Youtube.com/dontfrythefrog
• Facebook: Facebook.com/dontfrythefrog
• Twitter: twitter.com/BlacktorchGames
About Blacktorch Games
Blacktorch Games is a team formed of current and former NYU Game Center students. After working with each other in game-related classes at NYU, they realized how well they could collaborate if the group was put under strict deadlines and used a rapid, iterative development process. Leveraging these strengths, Blacktorch Games decided to focus on iOS games that they could polish, complete, and swiftly deliver into the hands of gamers everywhere.
Phillip Klugman, TripelPoint for Blacktorch Games