Hot Air Balloon game AirBuccaneers selected amongst top ranking projects at international games event

Press release for immediate release 27 th February 2012                                                        

The Alpha version of AirBuccaneers, a game by LudoCraft, is being released on 28 th February to coincide with Kalevala day in Finland, commemorating the Finnish national epic which is major source of inspiration for the game. AirBuccaneers has been included in a selection of 15 promising projects at GameConnection in San Francisco. The game sees hot air balloons fill the skies as airborne pirates engage in battles with brawny Vikings. Players choose sides and create their own teams.

--AirBuccaneers is battle at its best and most impressive. It combines authentic elements to create a narrative and visual whole. We’ve taken our inspiration from the Kalevala as well as Viking mythology and northernness in general. These impressions, moods, personalities and the story that frames the game all come together to create a new history. Of course it’s nice to be able to add that it was in Oulu, a short distance from our game studio, that the first hot air balloon in the Nordic countries was launched, notes Creative Director of LudoCraft, Tomi Thurlin.

The year was 1784 when apothecary Johan Julin flew a hot air balloon in Oulu in honour of King Gustav III. It will be interesting to see what sort of travel opportunities AirBuccaneers creates. A point of comparison is the filming of J.R.R. Tolkien’s Lord of the Rings in New Zealand.

--Our first experimental version of the game was made for the 2004 Make Something Unreal Contest. We placed third, best out of all the European contestants. It’s a service to our longstanding fans to finally bring this game to fruition. We’re making use of all the methods we’ve developed over the years through different game projects to get our teams working with a high level of interaction and commitment to shared goals. That’s why this is also a team game, where speed and battle are the focus but tactics and team-working skills are the key to success, sums up LudoCraft CEO Tony Manninen.

The visually impressive game is a 3D realisation for PC made using the Unity engine. The LudoCraft programmers have developed new functionality for the engine, to enable features such as multiplayer games with large numbers of players. The game is currently being presented to investors at the Mobile World Congress in Barcelona, with Game Connection and the Game Developers Conference in San Fransisco lined up for next week. During these events, the LudoCraft crew will also be giving out limited edition AirBuccaneers HD Business Cards, which can be exchanged for prizes.

--We’re attending the biggest events in these fields because we’re looking for a few major investors to join our current fan base. Success will benefit everyone involved, says Tony Manninen.


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