Cary, NC, U.S.A.– March 10, 2010– North Carolina-based game developer, Icarus Studios, Inc., announced today the Beta release of its Mac-compatible platform and the Fallen Earth MMO. The software, compatible with Intel Macs, will allow players to connect to the same live server as PC users with game features optimized for their resident operating system.
The critically-acclaimed MMO Fallen Earth, co-developed by Icarus Studios and Fallen Earth, LLC, is the first title to support Icarus Studios’ new Mac platform. With plans to keep the post-apocalyptic momentum going, Icarus Studios is utilizing the open source software Wine ( www.winehq.com) to launch the Mac-compatible version of the game.
“The Mac OS X compatibility project is something we’ve been excited to see implemented for quite a while,” said Brad Lineberger, Chief Technical Officer of Icarus Studios.“Our goal for the project is to allow Mac users to run all of our existing and future games in their native OS.”
For optimal play, Mac users will need to run OS X 10.5 Leopard or later, using an Intel-based system with dedicated graphics hardware.
The Beta version of the client is available now and interested candidates can visit www.fallenearth.com to participate.
For more information about the Mac Beta client, visit the FAQ.
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About ICARUS STUDIOS, INC.
Located in Cary, North Carolina, Icarus Studios is a next generation game developer and technology provider. The studios’ xScape cloud gaming development platform enables the production and cross integration of massively multi-player online games, iPhone and Facebook applications and virtual worlds. Icarus Studios’ recent game credits include co-developing the award winning MMOG Fallen Earth, and developing Showtime’s Dexter iPhone game.
Icarus Studios provides its partners with a total solution that includes design and content production, monetization, customer support, hosting, and a tightly integrated technology platform. The Icarus xScape technology platform was built from the ground-up on industry standards to accelerate time to market, reduce development and running costs, and enable new revenue streams through 3D, Web, Flash™, and mobile user experiences.