HILTON HEAD ISLAND, SC – December 3, 2012 – Intelligence Engine Design Systems (IEDS), a developer with a focus on gameplay innovation, today announced City Conquest , an epic mobile strategy game, is now available in the App Store® for Apple®iPad™ and Apple®iPhone™.

“We created City Conquest because we could see clearly that there was a large void between tower-defense games on mobile devices and RTS games on the PC,” said Paul Tozour, IEDS founder. “We love both genres, and we designed City Conquest as our vision of the ultimate iPad strategy game – one that combines the richness and depth of an RTS with the simplicity, accessibility, and addictive gameplay of a tower-defense game.”

City Conquest is a highly accessible mobile strategy game that builds on core tower defense mechanics by adding an offensive gameplay element and territorial expansion mechanics. Providing competitive real-time online multiplayer, City Conquest is a first-of-its-kind in the mobile space with a unique blend of real-time strategy and tower defense.

Featuring 20 sophisticated single-player missions with expert-level scenarios, head-to-head lobby-based online multiplayer, and hotseat multiplayer for players to duke it out on the comfort of their own couch, City Conquest is available for HD-capable iOS platforms, including: iPad 2/3, iPhone 4/4S/5, and iPod Touch 4/5.

Intelligence Engine Design Systems was founded by Paul Tozour, an 18-year industry veteran who was the third founding member of Gas Powered Games. Known for his work on characters and bosses for Metroid Prime 2: Echoes and Metroid Prime 3: Corruption, Tozour has also had his name credited to Deus Ex: Invisible War, MechWarrior 4: Vengeance, and Thief: Deadly Shadows.

City Conquest is available now for $4.99 in the App Store® for Apple®iPad™ and Apple®iPhone™. For more information on City Conquest , please visit:

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About Intelligence Engine Design Systems:

Intelligence Engine Design Systems is a South Carolina-based game studio specializing in the application of artificial intelligence and decision modeling techniques to game design.  It was founded in 2011 by Paul Tozour, a recognized industry veteran game designer and artificial intelligence expert well-known for his work on Nintendo's Metroid Prime series.


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