Indie Game Magazine Blasts onto Newsstands Today


PHILADELPHIA, PA, September 9, 2011- Indie Game Magazine (, the premier source of independent gaming news, reviews and culture, has just published its 18th issue, featuring an oversized look at the indie game uprising finalists and an in-depth interview with Philly game studio Final Form Games.

In this Issue, The Indie Game Magazine talks with Philadelphia based Final Form Games about their action shooting game, Jamestown. There's also an incredible feature length article highlighting the 10 finalists for the Indie Games Summer Uprising. IGM also reviews E.Y.E. Divine Cybermancy for the PC, Ms. Splosion Manon on the XBox 360, and the incredibly addictive Atom Zombie Smasher. We also interview Lemmy and Blinky about their game Project Zomboid and get to talk to Wildshadow Studios about Realm of the Mag God.

In other indie news, Game Tunnel is back and the monthly round-up of the best indie games has returned. The IGM website is also testing out a helpdesk/feedback system with uservoice, so stop by and give us your feedback this month.

Issue 18 Link:

Indie Game Mag on Twitter:

Indie Games on the App Store:

IGM on Facebook:

IGM is available for single purchase as well as via subscription in both print and digital formats, as well as the iPhone and iPad. Our iPhone app is only $0.99 and now features embedded videos featuring indie game reviews, developer interviews and more. Check it out in the App Store:


Indie Game Magazine ( is the premier source of news and culture for the independent gaming. Started in October 2008 and published bi-monthly by Mike Gnade, IGM has matured into a definitive voice for the indie gaming scene. Combining no-nonsense reviews, in-depth reviews and long-form features with the leading lights of the industry, the magazine, like the games it covers, is independently owned and fiercely independent as it strives to highlight the artists and community behind what it deems the most creative branch of the video gaming universe.

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Media Contact:

Mike Gnade

Indie Game Magazine



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