Indie MMO Star Sonata announces the addition of paid staff


HENDERSON, Nev. (July 31, 2012) — Independent game developer Landauer Games today announced the hiring of 7 new staff members to fill a variety of roles on the development of the science fiction massively multiplayer online game (MMO), Star Sonata 2. Joining Project Lead, Jeff Landauer, and Lead Programmer Joey Forgues-Forget are three programmers, two game designers, a web developer, and a marketing and support lead.

The new staff will work on a variety of tasks to bring a fun and exciting gaming experience to players worldwide. The content designers will work on creating new content for players to enjoy, while the programmers will work on the client and server to bring new features and optimizations keeping Star Sonata current and exciting.

“We are excited to be expanding the development of Star Sonata 2 with the addition of paid staff,” stated the Support and Public Relations lead, Martha Baxter. “We’re expanding our staff in nearly every department, as well as bringing on new interns.” Star Sonata has also expanded to include a variety of unpaid internship positions within the marketing and quality assurance teams. Information about these internships will be online in the middle of August, with interviews beginning in September.

For additional information please contact Martha or visit for screenshots and a copy of the game.

About Star Sonata:

Star Sonata 2 is a space-themed massively multiplayer online game that combines elements of action, RPG, and empire creation into a truly unique MMO experience. The original Star Sonata was launched in 2004, and has persisted throughout the years as a much loved indie favorite. Players can explore the sandbox style universe, build persistent bases, construct trade ships, and even fight their way to the top and claim the Emperor’s Throne!


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at