LOS ANGELES – April 2, 2013 – IndieCade invites independent game artists, creators, and designers worldwide to submit interactive media of all types – from art to commercial, ARG to abstract, mind-bending to mobile, serious to shooter – for its 2013 International Festival of Independent Games through the IndieCade website . Works-in-progress are encouraged .
Games will be selected by a large international jury demonstrating a wide range of expertise in the game industry; from game writers and media to professional designers and artists. Finalists will be showcased at the annual IndieCade Festival, Oct. 3 – 6, 2013, featured on IndieCade’s website, and promoted via social media.
Indiecade events provide developers an early opportunity for public exposure. Games that gained exposure at IndieCade before their release include: Skulls of the Shogun, The Unfinished Swan, Johann Sebastian Joust and Fez.
Games submitted before May 15, 2013 will be taken under consideration for a place in IndieCade’s booth at E3. IndieCade will be accepting game submissions through May 31. Late submissions will be accepted from June 1 to June 30 for an additional processing fee.
IndieCade’s ultimate goal is to make independent games visible to the game industry and the public.
“Every year, we spotlight the best cutting-edge work of indie developers,” Stephanie Barish, CEO, IndieCade, explains. “Our goal is to bring public as well as industry attention to exciting, innovative games, that promote the future of games and feature important work and ideas before they reach the mainstream.”
This year’s conference will be co-chaired by game designers Brenda Romero ( Def Jam: Icon , Playboy: The Mansion , Dungeons & Dragons: Heroes ), Chaim Gingold ( Spore and 2011 IndieCade finalist for Geobook ) and John Sharp (Associate Professor of Games and Learning in the School of Art).
Gamemakers selected as finalists will receive two VIP all-access tickets to IndieCade 2012, including admission to the awards celebration and all VIP receptions and social events.
All teams who submit a game will receive a main festival pass and are eligible for participation in IndieCade’s IndieXchange , a day long program offering practical developer-focused workshops, master classes and one-on-one meetings with potential funders and publishers.
IndieCade supports independent game development globally through a series of international events highlighting the rich, diverse, artistic and culturally significant contributions of indie game developers. IndieCade's programs are designed to bring visibility to and facilitate the production of new works within the emerging independent game community.
IndieCade was formed by Creative Media Collaborative, an alliance of industry producers and leaders founded in 2005. www.indiecade.com