Introducing Emille!

Brought to you by Corey Lay Productions, LLC, Version 1.0 of Emille was developed in only 48 hours as part of the international "What What Molydeux?" game jam and is available NOW! We will be adding in more complex puzzles, game mechanics that couldn't be crunched in 48 hours, and the complete Emille storyline in future versions. This first release version introduces you to the mechanics of the game and gives a glimpse of future puzzles.

Guide Emille as she learns what has happened to her and the world she lives in. Emille has woken up in a destroyed city, with no memory of the past, lost between two realms. She only has her Teddy Bear to help her through it. As a player, you must use her Teddy Bear in various ways to reveal new paths and make it through each level. Be care though! Emille can't be away from her Teddy Bear for too long before she succumbs to her fear!


• Breathtaking 8 song soundtrack

• Stunning graphics built for the big screen (Tablets/Mac)

• 5 Levels of gameplay, with more to be added in future versions

• Aim, hold, and shoot Emille's Teddy Bear to reach new areas

• Easy to understand game mechanics

• 2D platform game-style puzzles

Team Members

Kenan Alpay - Level Designer 

Christine Farmer - Conceptual Artist 

Juan Gallardo - Producer/Web Manager 

Scott Hernandez - Art Director 

Matthew Herz - Lead Programmer 

Corey Lay - Lead Designer 

Ernest Maynard - Animator 

Steven Oliveira - Game Designer 

Sean Ursani - Composer



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