Brought to you by Corey Lay Productions, LLC, Version 1.0 of Emille was developed in only 48 hours as part of the international "What What Molydeux?" game jam and is available NOW! We will be adding in more complex puzzles, game mechanics that couldn't be crunched in 48 hours, and the complete Emille storyline in future versions. This first release version introduces you to the mechanics of the game and gives a glimpse of future puzzles.
Guide Emille as she learns what has happened to her and the world she lives in. Emille has woken up in a destroyed city, with no memory of the past, lost between two realms. She only has her Teddy Bear to help her through it. As a player, you must use her Teddy Bear in various ways to reveal new paths and make it through each level. Be care though! Emille can't be away from her Teddy Bear for too long before she succumbs to her fear!
Features
• Breathtaking 8 song soundtrack
• Stunning graphics built for the big screen (Tablets/Mac)
• 5 Levels of gameplay, with more to be added in future versions
• Aim, hold, and shoot Emille's Teddy Bear to reach new areas
• Easy to understand game mechanics
• 2D platform game-style puzzles
Team Members
Kenan Alpay - Level Designer
Christine Farmer - Conceptual Artist
Juan Gallardo - Producer/Web Manager
Scott Hernandez - Art Director
Matthew Herz - Lead Programmer
Corey Lay - Lead Designer
Ernest Maynard - Animator
Steven Oliveira - Game Designer
Sean Ursani - Composer
Website: http://www.EmilleGame.com
Soundtrack: http://bit.ly/Hgekfo











