Introducing SpriteBuilder 1.0: The First Objective-C Cross Platform Game Development Suite

SAN FRANCISCO, CA - January 21, 2014

Today Apportable announces the launch of SpriteBuilder 1.0. SpriteBuilder is the first game development suite for rapidly building iOS and Android games with Objective-C and Xcode. 

“We saw the compatibility of four open source projects that greatly increased the productive potential of game development,” says Collin Jackson, CEO of Apportable. “We believed that the lead developers on the projects could work together to create something spectacular. So we simply brought them together.”

Over a year ago, the developers of four best-in-class, open source game development tools -- Cocos2d, Cocos3d, CocosBuilder, and Chipmunk -- joined forces under Apportable to create SpriteBuilder. SpriteBuilder 1.0 also includes the much anticipated v3 release of Cocos2d, the most popular iOS game engine.

SpriteBuilder’s visual editor enables developers to quickly prototype and build award-winning games with intuitive, elegantly designed tools. Designers and developers can work seamlessly together and drastically cut development time.

As Conor Seabrook of Sidebolt (creators of Skyward Slots) says, “The tool is easy to use and can handle everything from simple GUI layouts to complex character animations. It saved us time and energy by allowing better collaboration between design and development teams.”  Seabrook adds that “SpriteBuilder is a great development tool because it allows us to build rich functionality quickly and easily, which ultimately allows us to build better games.”

A uniquely native cross-platform toolset, SpriteBuilder is the only game development suite that allows you to run your Objective-C code as a native app on Android.  As Objective-C avoids the overhead of other tools used for cross-platform programming, a game built with SpriteBuilder will run faster on Android than a game written in Java or other languages.

Though commercially supported by Apportable, SpriteBuilder remains completely free and open source (MIT Licensed) for developers to extend and enhance. As Paritosh Shah, Head of Mobile Engineering at Pocket Gems, says, "SpriteBuilder has been an essential tool in building cross platform UIs for our games. It is lightweight and makes very few assumptions about the design patterns, making it flexible and easy to extend to our needs.”

SpriteBuilder is available for free on the Mac AppStore.

https://itunes.apple.com/us/app/spritebuilder/id784912885?mt=12

Core Features -

  • Designer-friendly GUI
  • Fully extensible open source platform
  • Animation editor for scenes, characters and boned animations
  • Tileless editor
  • User interface designer
  • Asset management and sprite sheet generation
  • Tools for localization

Links -

http://www.spritebuilder.com/

http://www.apportable.com/

Tisa Vo

Apportable Inc.

tisa@apportable.com

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About Apportable

The Apportable platform allows developers to write in Objective-C/C++ and release on iOS and Android with the same codebase.  Unlike other cross-platform solutions, developers can use the Apportable SDK to build for both platforms using iOS APIs in the Xcode environment. With Apportable’s technology, you can drastically reduce time to market, leverage existing iOS developers, and iterate quickly and simultaneously for iOS and Android.

Apportable is a Google Ventures-backed company based in San Francisco, CA. Since its founding in 2011, Apportable has helped both small indie teams and large game developers bring top iOS apps to Android.

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About SpriteBuilder

SpriteBuilder is a free and MIT licensed open source software that packages the most popular Objective-C game development tools into an all-in-one development suite. SpriteBuilder is commercially supported by Apportable, a San Francisco based startup that compiles Objective-C to run on Android. Apportable’s technology enables SpriteBuilder games to run natively on Android automatically.

 


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