Nottingham, (11/04/12) - GameCity, the world’s best-loved videogames festival, today announced the details of Episode 4, Season 3 of GameCityNights, the monthly, after-dark exploration of videogames culture. Episode 4 will be feature Mike Bithell and Andrew Smith and will take place at Antenna, Beck Street, NG1 1EQ on Thursday, April 26th, from 6pm. Entry is strictly 18+. For ticket information, see below.
Separated at birth, trained in the art of game development, destined to meet years later in a hatred filled battle to the death. If the Twitter exchanges between headliners Mike Bithell and Andrew Smith are anything to go by, April’s GameCityNights will be nothing like this.
Bringing together two of Britain’s best known (maybe) and best loved (pushing it a little) indie developers to see who makes the best game featuring blocks, attendees will be get to grips with Bithell and Smith’s latest works, their course through the industry and other treats, including a step-by-step guide to April Fools Day pranks and effective papercraft marketing.
Andrew Smith said, “GameCityNights is like a bastion of insightful, exciting and galvanising videogame culture, and I’m honoured to be invited to contribute. I’m really looking forward to giving people a bit of insight into what kind of career decisions meant that one mad Englishman who can’t code decided to go it alone as an indie. Foolhardy, yes, but was it worthwhile? While attempting to find out the answer to that question, I’ll be talking about every game I’ve ever worked on in my 8 or so years in the industry… and getting everyone to do some papercraft. Everybody loves papercraft.”
Mike Bithell replied, "As the creator of the second most exciting rectangle based game to be released in early 2012 (after Andrew's probably-going-to-be-awesome Smash The Block) I'm massively excited to be taking part. GameCity is doing awesome work to put the culture of gaming and game making on the map, and I'm humbled to be taking part. I'll be showing off a nearly done build of the game, talking about Motion Capture april fool's videos and how I convinced an awesome voice actor to talk about a bunch of socially awkward rectangles, and maybe showing a new trailer. If it's done. It will probably be done."
Resisting the desire to name drop that has become a GameCity hallmark, with two mighty titans already confirmed in one release, April’s From the Desk of guest star will be kept under wraps until the evening.
As ever, GameCityNights will including the very best indie developers showcasing their work alongside the latest AAA titles, Owain Davies’ House Band, an impassioned MyGame plea, comedian Paul Butler’s Augmented Vision, A Winner is You prize fund, wholesome hot food and a well stocked bar will round out the night.
GameCityNights run on the last Thursday of every month at Antenna in Nottingham, Beck Street, NG1 1EQ. Entry is strictly 18+, tickets are free for Nottingham Trent University students, £5 in advance and for NUS members, £6 on the door for the general public. Due to limited capacity, pre-booking is advised. To do so, go to http://nights.gamecity.org for details.
To book space to demo your work on the preview screens, email GameCity PR and Marketing Coordinator, Chris White, firstname.lastname@example.org
NOTES TO EDITOR
Follow all the latest GameCity news on our website, www.gamecity.org
Get the latest updates on our Twitter page, www.twitter.com/gamecity
Find us on Facebook, www.facebook.com/gamecity.nottingham
*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival, GameCityNights and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.
We’ve worked alongside some of the most prominent names in gaming, including;
Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity is everything which is true and unbroken in the games industry
Mads Wibroe, Producer, Playdead
(GameCity is) the Sundance of the gaming world
Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity
GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title
Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns