Nottingham 12/03/12 - The annual ITAG (Interactive Technologies and Games) conference, focusing on issues of accessibility and rehabilitation for people with disabilities through interactive technologies, has today opened the first call for papers. ITAG will take place on October 23rd and 24th at the Nottingham Conference Centre, Burton Street, NG1 4BU, as part of GameCity7. For more details, go to http://itag.gamecity.org
Nottingham Trent University’s (NTU) annual Interactive Technologies and Games (ITAG) conference returns on October 23rd and 24th at the Nottingham Conference Centre, with today marking the first call for papers to be delivered at the event across a range of topics, focusing on issues of education, health and welfare delivered through interactive technologies.
As part of NTU’s Centre for Contemporary Play project, a Knowledge Transfer Network (KTN) sharing issues and research within the interactive entertainment industry, ITAG sits alongside both the National Videogame Archive in association with the National Media Museum and the annual GameCity festival.
Issues and topics for discussion within submissions include, but are not limited to;
• Social and collaborative aspects of games, e.g., Massively Multiplayer Online Games (MMOGs) for Old Age Pensioners (OAPs)
• Learning theory, pedagogy and instructional design in games
• Handheld learning in the classroom
• Serious games for clinical assessment, rehabilitation and treatment
• Using contemporary games controllers to create new opportunities in health and rehabilitation applications, e.g., applications for Wii Fit, Kinect
• Alternative input modalities to games for people with disabilities, e.g., brain, haptic and audio interfaces
Nottingham Trent University lecturer and Conference Chair for ITAG, Professor David Brown said, “One of the main aims of the conference, along with the research it aims to disseminate, is accessibility - in games, in assistive technologies and this includes welcoming practitioners and user communities to the conference to share their own work in these fields and to talk about their research needs, and how these can be realised by finding research partners at the conference.”
Nottingham Trent University lecturer and GameCity Director, Iain Simons said, “ITAG provides a rich, vital new seam of activity and perspective to the GameCity festival, anchoring it to an academic and social agenda which amplifies the activities we already pursue. I’m hugely excited about the potential for audiences from both industry and the public to discover new and exciting ideas at GameCity through ITAG”
To present a paper or hold a workshop at October’s conference, an abstract of 500 words maximum is required. To exhibit or produce a poster, an abstract of 300 words maximum is required. The deadline for submissions is Friday, June 1st 2012 and should be sent to email@example.com. To enquire about becoming a conference sponsor, please email Marketing Manager Claire Addison, firstname.lastname@example.org
Winning papers in either of the categories (Best Paper, Best Student Paper and Best Student Paper) will receive a cash prize.
NOTES TO EDITOR
Keep up to date with ITAG information
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the Interactive Technologies And Games (ITAG) conference, the GameCity videogame festival, GameCityNights and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space. Lead by Professor David Brown, the ITAG conference aims to showcase and disseminate research outcomes and usable, accessible and effective open source and freely available games and interactive resources for educational and clinical applications. Cross fertilisation of ideas is encouraged to create new opportunities for future projects and partnerships.