On Dec 12 th, Kunlun announced the signing of the operational copyright for DOTA MMO’s game “Chaos OL” in over 100 countries and is now preparing for the 2012 promotional scheme. It is reported that Kunlun paid over 10 million USD for the contract.
“Chaos OL” is a DOTA game developed by Neoact studios which also developed DOTA-chaos. It is said that the over the three year span to complete this game, over 10 million USD has been spent on its development. This game employs the same map and Hero system as DOTA-chaos, but the game is much more balanced due to the statistical analysis of 7 years of battle reports.
It is also reported that Chaos OL’s developers has introduced a new character skill system, mixed with a player match system, punishment system, game recording system, and other new innovative features. The open beta test for Korea has already started and had an astonishing PCU of 15 thousand the first weekend. The game is now ranked in the top 20 for internet café games, and is at the top of the list for strategy games.
The popularity of this game along with its many special features led Kunlun to sign this hit game. After its success in Korea, Kunlun will be launching this game in over 100 different countries. Riding on the momentum of success in the Korean market, the company is also considering bringing this game to US and European markets via its English subsidiary, Koramgame. It is also reported Koramgame will publish the hit TPS client game, “Final mission”, which has already met with great success in the Korean market. All in all, we believe that this company will be making a large impact on the market in 2012.
As the biggest browser game developer and publisher in China, Kunlun recently made multiple significant moves in client game market, it is reported the company’s top management staff participated in the Gstar trade show where they contacted Korean developers. After the show Kunlun announced they had acquired the copyright for the RO game series, which shows that Kunlun is aggressively perusing a client game strategy in preparation for the company’s IPO.