Games are played by many hundreds of millions of people around the world, but very few gamers have much insight into the development process. Also, whilst many young people aspire to work in the game industry they often have little idea what that work might entail.
To help gamers get a broader view of the work behind the creation of their entertainment, the development staff at Kwalee, creators of Gobang Social for iOS, have written a whole series of articles that lift the lid on what they do when working on games. These articles now form a unique resource about several elements of the development process.
Here is just a small selection of the content.
A series of currently 5 articles written by Micro Machines designer, Andrew Graham, who is now Gameplay Guru at Kwalee.
Alexei's Creative Wednesdays:
5 articles about game concept art by Alexei Lundgard.
Tales From The Code Mines:
4 articles about programming from James Munro.
There are many more articles like these and they are continually added to by our talented development staff.
Kwalee CEO David Darling explains the reasoning behind creating and publishing all this content:
"At Kwalee we want to be as open as possible and to engage with potential players of our games. So it makes eminent sense for us to explain what we do in our daily work. Also we feel that it is both interesting and useful for the broader public to have a greater understanding of the game development process".
You can find all of this insider information at kwalee.com and discover the company's first iPhone game, Gobang Social, which is out now on the App Store.