“LIVE THE REVOLUTION” – THQ Announces Development of WWE® ’13

Flagship WWE Videogame Franchise Returns to Provide the Most Authentic, Seamless and Passionate Experience to Date – All While Turning Up the Attitude

AGOURA HILLS, Calif.--(BUSINESS WIRE)--May. 30, 2012-- Last summer, one man revolutionized the current WWE (NYSE: WWE) landscape. In a legendary moment at the end of  Monday Night Raw ®, WWE Superstar CM Punk ® – as the voice of the voiceless – changed everything the world knew about WWE. Through his words and actions, a new leader emerged to set a higher standard, convey a new brand of attitude and ultimately ignite a revolution among the WWE Universe.

It’s not the first time WWE has seen such rebellion. Nearly 15 years ago, the legendary Stone Cold Steve Austin ® also revolutionized the WWE realm, sparking a new generation of supporters through his relentless, antihero behavior in one of WWE’s most celebrated time periods ever: the “Attitude Era.” Why did it happen? In his words, “’Cause Stone Cold said so.”

Today, a new crusade is on the horizon, and it doesn’t start with an iconic WWE Superstar on television, online or at a live event.  THQ Inc. (NASDAQ: THQI) today announced development of WWE ®  ’13, the revolutionary next installment in the WWE flagship videogame franchise. Positioned to offer the most authentic, extensive and fervent experience to date, including the debut of a brand new WWE Live  audio and presentation system, as well as a single-player campaign based on the highly influential “Attitude Era,”  WWE ’13 is currently in development for the Xbox 360 ® video game and entertainment system from Microsoft, PlayStation ®3 computer entertainment system and the Wii  system from Nintendo, with a scheduled release date ofOctober 30, 2012 in North America.

WWE ’13  is certain to ignite our enthusiastic, worldwide fan base and encourage them to live a revolution that simply cannot be ignored,” said Sean Ratcliffe, Vice President, Global Brand Management, THQ. “WWE Live will bring the impassioned WWE live event experience into the living rooms of consumers, while critical core gameplay improvements and a serious dose of attitude will enable them to experience WWE action like never before.”

About  WWE ’13

WWE ’13 will transform gameplay through WWE Live, a brand-new audio and presentation system designed to produce the most authentic and vibrant commentary, sound effects and crowd participation levels ever heard in a WWE videogame. In addition, players will experience the atmosphere, spectacle and fervor of a WWE live event through attention-grabbing Spectacular Moments, including ring breaks and barricade crashes.

WWE ’13  will also debut a franchise-first single player campaign based on an unparalleled and groundbreaking period in WWE history: the “Attitude Era.” Set during a time of pure raucousness, grandiose personalities and colossal revolution, players will focus on eight purveyors of attitude during the famed television “Monday Night Wars,” including WWE Hall of Famer Stone Cold Steve Austin.

Predator Technology ™ 2.0, driven by new animations, transitions and modified controls, will return to deliver intelligent, fluid and engaging WWE action, resulting in a smoother gameplay experience than its predecessors. As well, the popular career-style mode, WWE Universe, will dynamically introduce matches, alliances, rivalries and unpredictable moments based on player decisions along the path toward becoming a WWE champion.

WWE ’13  will feature the franchise’s industry-defining Creation Suite, enabling players to develop and customize Superstars, entrances, arenas, finishing moves, storylines, highlight reels and more, as well as share and download creations with others from around the world. Furthermore, they will compete with a vast array of WWE Superstars and “Attitude Era” luminaries from the largest roster in franchise history, including cover Superstar CM Punk, Stone Cold Steve Austin, Sheamus, Undertaker ®, Mankind , Chris Jericho ®, Big Show ® and Mark Henry ®. Along with to-be-announced features, a comprehensive roster reveal, downloadable content and big surprises, WWE ’13  is poised to live a revolution all its own.

For more information about  WWE ’13, please visit  wwe.thq.comfacebook.com/WWEgames and twitter.com/WWEgames.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE programming is broadcast in more than 145 countries and 30 languages and reaches more than 600 million homes worldwide. The company is headquartered inStamford, Conn., with offices in New York, Los Angeles, Miami, London, Mumbai, Shanghai,Singapore, Istanbul and Tokyo. Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

About THQ Inc.

THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers, wireless devices and the Internet. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at www.thq.com. THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.

Microsoft, Xbox, Xbox 360 and Xbox LIVE are either registered trademarks or trademarks of theMicrosoft group of companies.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Wii is a trademark of Nintendo.

All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

THQ Forward-Looking Statements:  The statements contained in this press release that are not historical facts may be “forward-looking statements” within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as “THQ”), including, but not limited to, expectations and projections related to the release of WWE ’13 are based upon management’s current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ’s financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Annual Report on Form 10-K for the fiscal period endedMarch 31, 2011 and subsequent Quarterly Reports on Form 10-Q, and particularly the discussion of trends and risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.

WWE Forward-Looking Statements : This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to maintaining and renewing key agreements, including television and pay-per-view programming distribution agreements; the need for continually developing creative and entertaining programming; the continued importance of key performers and the services of Vincent McMahon; the conditions of the markets in which we compete and acceptance of the Company's brands, media and merchandise within those markets; our exposure to bad debt risk; uncertainties relating to regulatory and litigation matters; risks resulting from the highly competitive nature of our markets; uncertainties associated with international markets; the importance of protecting our intellectual property and complying with the intellectual property rights of others; risks associated with producing and travelling to and from our large live events, both domestically and internationally; the risk of accidents or injuries during our physically demanding events; risks relating to our film business; risks relating to increasing content production for distribution on various platforms, including the potential creation of a WWE Network; risks relating to our computer systems and online operations; risks relating to the large number of shares of common stock controlled by members of the McMahon family and the possibility of the sale of their stock by the McMahons or the perception of the possibility of such sales; the relatively small public float of our stock; and other risks and factors set forth from time to time in Company filings with theSecurities and Exchange Commission. Actual results could differ materially from those currently expected or anticipated. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and historical and projected cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends, general economic and competitive conditions and such other factors as our Board of Directors may consider relevant.


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