3/15/13 The husband and wife team Robot Loves Kitty, have released a new teaser trailer in celebration of opening Legend of Dungeon’s alpha to the public. Beginning today it will be available to buy in it's “Nearly Beta” state exclusively on their website through the Humble Store. This new version of the game features it’s highly anticipated Dynamic Music System with over 240 responsive tracks that randomize for each play through. You’ll never hear the same music twice!
There will also be a playable demo of Legend of Dungeon at Pax East from March 22nd-24th, so anyone attending the expo can swing by the Robot Loves Kitty booth (#191) to play the game. Just tell them that "the internet" sent you and a controller will be placed in your hands!
The Legend of Dungeon Alpha is available for $10 on Windows, Mac, and Linux. The expected final release is this spring. There are also plans for Android and OUYA versions in the future.
Legend of Dungeon is a randomly generated action RPG Beat’em’up with heavy Rogue-like elements, striking visuals and dynamic music.
On your journey, you will find weapons, items, and long forgotten magic that will help you to fight off the hundreds of mysterious creatures you will encounter. There will be complete darkness to contend with, secrets to discover, traps to avoid, and treasure that, should you manage to bring it back, will make you a Hero.
- Single and Multiplayer co-op (up to 4 players)
- Randomly generated dungeons, characters, items, enemies and bosses,
- Real-time beat’em’up style combat
- A dynamic music system that changes through gameplay, randomizing entirely with every run
- Over 50 items and weapons, with magical items adding hundreds of possibilities
- Dozens of enemy types, becoming more dangerous the further down you get
- Hats! Hats! Hats!
- random encounter NPC’s
- Permadeath, and a unique revival system for co-op
Robot Loves Kitty is a Husband and wife game studio based in New England. Their main goal is to make games that they love, without being held back by standard industry norms. With no conventional schooling or previous experience in the field, their entire journey has been, and still is, one giant learning experience. Their first game was nominated for the technical excellence award at the Indie Game Festival in 2011 and since then they have never looked back.