FOR IMMEDIATE RELEASE
13 March, 2009
Fellow speakers; leaders in their field, agree that this is the year for serious games, Web 2.0 and virtual worlds to ramp up market adoption, providing a wider market for both entertainment games and learning developers to gain funding in a difficult climate.
Martine Parry, Market Consultant, said: 'Immersive environments tick all the right boxes. With the financial crisis focusing budget-holders on cutting costs whilst raising productivity, immersive environments are a natural way to go - and they help to lower the carbon footprint too. At this Forum, you will have all of the information for knowing where the market is leading and who are the key players.'
More from: Martine Parry, Apply Group Ltd, UK
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