‘GAMELOADING: RISE OF THE INDIES' RELEASES FIRST TEASER VIDEO To Support Ongoing Kickstarter Campaign Studio Premiers Short Teaser Trailer From GDC Play
Kickstarter Campaign Gets off to Flying Start at 20% Funded on Day 2
Melbourne, Australia, Tuesday 15th July 2013; Melbourne-based film makers; StudioBento, today launched a preview video to encourage support for their recently launched a Kickstarter campaign to help fund the making of GameLoading: Rise of the Indies.
Preview video: http://youtu.be/gxM8OWSfNNM
The short extract video StudioBento has decided to release is a showcase of three small studios demonstrating their games at GDC Play 2013. The three Studios;Jigxor from Australia, ThoseAwesomeGuys from Romania and Egypt and Kalio based in Uruguay, are a good representation of the studios, individuals and characters the final cut of Gameloading: Rise of the Indies will include.
“We did not go to GDC Play with any specific intentions or interviewee targets but when we met these three really interesting developers we made the time to shoot a little story about their time at GDC Play. ThoseAwesomeGuys were actually staying in our hotel and I would see them all the time in the lobby working on their game so we went up and introduced ourselves and now they have become characters in our documentary.” Said Lester Francios, Film-marker and owner of StudioBento.
The indie studios featured in the teaser were delighted to take part in the upcoming film and have shown a huge level of support for the film and its current Kickstarter campaign.
“I'm very excited about GameLoading because it's different from other indie game documentaries in that it does not focus on one specific set of developers and their points of view about the industry. I thought I knew a lot about the indie scene, but realized there was an entire world I was unaware of. Lester and Anna's travels around the world,arean amazing effort to get a global perspective of the indie scene. I'm so excited because I think this film will prove how games are propagating rapidly across the world as an art medium, that games aren't just western entertainment or anything of that sort. There are people from all across the globe, across the entire range of ages, from kids to veterans, making games that are influenced by their own culture, and I think this movie is a beautiful chance to hear their stories.” Said Omar Sameh Shehata of ThoseAwesomeGuys Studio.
“Lester and Anna are a blast to work with! They're an incredibly friendly duo who are intensely passionate about this project, indie games, and the people they meet. I'm really excited to watch their journey around the world and better understand game development culture from a global perspective.” AddedAndrew Sum, founder of Jigxor Studio.
The GameLoading Kickstarter campaign launched with a bang and was 20% funded within 48hrs, with nearly 300 backers with and 9 studios pledging towards the ‘Be In The Film’ tier. The developer community has rallied around the project to help propel it in the first few days.
“We were truly amazed and humbled by how our campaign spread around Twitter and Facebook when we launched. We thought we would hit the launch button at 11pm and then watch for a bit then go home and to bed. That didn’t happen, we were instantly bombarded with messages and questions and we didn’t get home until 6am. The developer community has rallied around the project to help propel it in the first few days and we hope that the momentum continues to get us to full funding, and possibly beyond!.” Francois
To support the campaign and pledge please visit: http://www.kickstarter.com/projects/studiobento/gameloading-rise-of-the-indies
Notes for Editors:
About Studio Bento
Studio Bento is a digital studio in Melbourne, Australia that specialises in film and video production. Projects include TVCs, documentaries, interstitials, web-series, hype reels and branded content that are distributed across TV, Internet, DVD, Smart Phones and Cinema.
Studio Bento is managed by producer Lester Francois who has a background in narrative and factual entertainment. In addition to traditional media he is currently developing cross-platform projects for the web and mobile apps.
About ThoseAwsomeGuys - http://thoseawesomeguys.com/
Berbece Nicolae (Romania) and Omar Sameh Shehata (Egypt) make up ThoseAwesomeGuys. They are currenly developing an inventive platformer called ‘Concerned Joe’. Concerned Joe is a game that kills you if you stop moving! It's a fun puzzle platformer, with the twist being that your health constantly drains until you explode.
“We're just two guys, a continent apart, and not-yet-in-college yet who love to make interesting games. We met online and have been collaborating for 4 years before founding the company, without ever having met in person nor even hearing each other's voices.” Omar
“Our trip to GDC was certainly an overwhelming experience. It was to be the first time we ever met each other. We barely managed to get the demo ready and working in time for the exhibition, which left us fumbling to get promotional material such as cards and banners only days before event. The moment when we had a crowd gathered at our booth, watching, cheering and clapping once the player solved the puzzle was one of the most rewarding things I've ever felt in my entire life.”
About Jigxor - http://www.dungeondashers.com/
Jigxor is an Australian-based one-man indie game development studio founded by Andrew Sum. Andrew has been working on Dungeon Dashers for over a year and maintains a development blog with his progress on the game. Dungeon Dashers has signed multiple distribution agreements for release this year, and is now also available for pre-purchase via the Humble Store.
“GDC was an incredible experience. It was the first time I'd been to any major game developer conference, and it was also my first time to the US. It's always scary to show your work to a large number of people, but I was pleasantly surprised by the reception to Dungeon Dashers. I was really happy to see people playing through levels as I had designed them, and the game received a lot of press coverage while I was over there. When I left for home, I brought back with me many new friendships, a renewed passion for creating, and the knowledge that I would have to return every year after!” Sum
About Kalio - http://ringrun.com/
Kalio was founded in 2007, in Montevideo, Uruguay, by four friends with a shared love for technology and making things. They arecurrently working on Ring Run Circus.
“Ring Run Circus is a unique platformer - or “ringformer" as I like to call it - because the platforms are actually rings. It has some puzzles, but mostly feels and plays like an arcade game. The first target platform is the iPad.” BarzilaiSpinak