MAJESCO ENTERTAINMENT ANNOUNCES 'BABYSITTING MANIA' FOR NINTENDO DS™

BRISTOL, U.K., March 10, 2008– The multi-tasking mayhem ensues, as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Gogii Games today announced Babysitting Mania for Nintendo DS™. Based on the hit PC simulation, Babysitting Mania challenges players to manage unruly kids, lists of chores and out-of-control houses without losing their cool. The game is also the sequel to the smash success Nanny Mania that has been downloaded more than 7 million times.

“Balancing a busy household with energetic kids of multiple ages is incredibly demanding,” said Gui Karyo, Executive Vice President of Operations, Majesco.“ Babysitting Mania brings the challenge‘home’ so players can develop their ability to multi-task and maintain order despite the rigors of running a modern family.”

In Babysitting Mania, players progress through more than 100 levels of fast-paced, overlapping tasks as they feed, entertain and clean up after a slew of kids in 20 chaotic houses. Players will use the Touch Screen to manage every aspect of the household with speed and precision, from strategically employing“Timeouts” to overseeing bonus birthday party levels that add neighbourhood party guests to the mania. Players must also care for children in various stages of their lives--from babies to toddlers to teens. Only the ultimate babysitter will survive the frenzy!

Babysitting Mania for Nintendo DS is expected to release in late 2008. It will be distributed throughout Europe and to PAL territories by Codemasters. For additional information about Majesco’s exciting line of products, please visit the newly relaunched www.majescoentertainment.com and www.majescoeurope.com.

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About Majesco Entertainment Company

Majesco Entertainment Company is a provider of video games for the mass market. Building on 20 years of operating history, the company is focused on developing and publishing a wide range of casual and family oriented video games on leading console and portable systems. Product highlights include Nancy Drew™, Cooking Mama™ and Zoo Hospital™ for Nintendo DS™ and Cooking Mama: Cook Off for the Wii™ system. The company's shares are traded on the Nasdaq Stock Market under the symbol: COOL. Majesco is headquartered in Edison, NJ and has an international office in Bristol, UK. More information about Majesco can be found online at www.majescoentertainment.com and www.majescoeurope.com.

About Gogii Games

Gogii Games is casual games publisher working with developers and IP owners to help develop, distribute and license its IP or product to retail, online and alternative channels worldwide. With direct relationships at retail and online as well as decades in the video game business the Gogii staff have a deep network of relationships it uses to leverage your product or IP to consumers and distributors. With over 30 products under its belt in over 10 languages and 10 countries with 7 Number 1 titles, Gogii Games has been areliable source for consistently strong Casual products for every aspect of the industry. With developers, distribution and a incredible pedigree of gaming knowledge Gogii can take your current IP or your new product and position it into a successful franchise.

About Codemasters

Codemasters distributes a number of new titles from Majesco Entertainment to PAL territories. Codemasters is a leading developer and publisher of best-selling interactive entertainment products for a global audience across multiple gaming platforms and channels. Established in 1986, the company’s dominant brands include Colin McRae DiRT, Overlord, Clive Barker’s Jericho, Race Driver GRID and Operation Flashpoint. Codemasters is headquartered in Warwickshire UK, with North American operations based in Universal City, Calif. The company also maintains operations in Germany, France, Spain, Benelux and Malaysia. Codemasters receives over two million visitors to its web site every month. Discover why at www.codemasters.com.

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Certain statements contained herein are "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995, Section 27A of the Securities Act of 1933, as amended, and Section 21E of the Securities Exchange Act of 1934, as amended. These forward-looking statements may be identified by reference to a future period(s) or by the use of forward-looking terminology, such as "may," "will," "intend," "should," "expect," "anticipate," "estimate" or "continue" or the negatives thereof or other comparable terminology.The Company's actual results could differ materially from those anticipated in such forward-looking statements due to a variety of factors. These factors include but are not limited to, the demand for our products; our ability to complete and release our products in a timely fashion; competitive factors in the businesses in which we compete; continued consumer acceptance of our products and the gaming platforms on which our products operate; fulfillment of orders preliminarily made by customers; adverse changes in the securities markets and the availability of and costs associated with sources of liquidity. The Company does not undertake, and specifically disclaims any obligation, to release publicly the results of any revisions that may be made to any forward-looking statements to reflect the occurrence of anticipated or unanticipated events or circumstances after the date of such statements.

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