NEW YORK— August 18 , 2011— Major League Gaming (MLG), the world’s largest competitive video game league, and Riot Games, have announced that League of Legends has been selected for the Pro Circuit beginning with the Raleigh competition August 26-28. MLG will invite four of the best teams in North America to compete for a chance at $20,000 in prizes. First to participate in the League of Legends tournament in Raleigh are Epik Gaming, Curse Gaming, Team Solo Mid, and Counter Logic Gaming. Matches will be streamed LIVE online and fans can tune in to watch Pool Play on Saturday, August 27 from 10:00AM – 8:00PM ET and the Championship Finals on Sunday, August 28 from 10:00AM – 1:45PM ET.
Fans can go online to purchase spectator passes or become MLG league members to receive discounts on passes, as well as free 720p high quality, ad-free LIVE video streaming to watch all of the action. Memberships and spectator passes will also be available at the Raleigh Convention Center.
The Raleigh competition is the fourth of a challenging, six-city US Pro Circuit tour that places the most talented players alongside their toughest opponents. More than $1 million will be awarded throughout the year making this the largest MLG season to date. The recent, record-breaking Anaheim Pro Circuit drew more than 20,000 spectators and delivered more than 35 million online stream views.
Following the Raleigh competition, the 2011 Pro Circuit continues in Orlando, FL (October 14-16), culminating with the national championship in Providence, RI, this fall (November 18-20).
League of Legends, Riot Games’ debut title, celebrated its first anniversary on Oct. 27, 2010. Since its launch in North America and Europe, over 15 million players have downloaded the game to engage in session-based, multiplayer battles against rival teams, with more than 1.4 million players enjoying League of Legends every day. Built by a veteran development team, League of Legends combines elements of both strategy and competitive action genres. With plans to launch in China, Korea and other regions in 2011, the League of Legends community continues to grow.
ABOUT MAJOR LEAGUE GAMING
Founded in 2002, Major League Gaming (MLG) is the dominant media property exclusively targeting the approximately 40 million consumers in North America who have a passion for playing video games as a competitive social activity. The company exclusively represents the best professional gamers and gives millions of aspiring gamers around the world an opportunity to compete, improve their skills, and socialize through a thriving online competitive community and live Pro Circuit competitions. For more information: www.majorleaguegaming.com.