MinecraftTM wins Game of the Year

PRESS RELEASE

Boston, MA (April 9, 2012) / NAVGTR CORP. - The National Academy of Video Game Testers and Reviewers Corp. ® has announced winners in 53 categories for its 11th annual awards honoring the best of video game art, technology, and production.

Minecraft TM is the first game to win Game of the Year without winning any other awards. The closest feat dates back to the first awards year (2001), when Grand Theft Auto TM III won only two awards (Game of the Year, Outstanding Action Game Sequel).

Each Game of the Year nominee won an award except Dark Souls TM.  Uncharted 3: Drake's Deception TM won five awards, more than any other game this year.  L.A. Noire TM and Portal 2 TM both won three awards each.

Batman: Arkham City TM won for Control Design 3D and Lighting/Texturing. Bastion TM won for Lead Performance in a Comedy (Logan Cunningham) and Original Role Playing Game. Catherine TM won for Supporting Performance in a Drama (Michelle Ruff) and Writing in a Drama. Elder Scrolls V: Skyrim TM won for "Game Design, Franchise" and Outstanding Role Playing Game Sequel.

Several smaller games pulled out victories against big-budget competition. Notable upsets include Alice: Madness Returns TM, Stacking TM, Spacechem TM, Lost in Shadow TM, Insanely Twisted Shadow Planet TM, Papa Sangre TM, The Baconing TM, and Payday: The Heist TM.

This year's Honorary Award went to Skip Rizzo for the use of virtual reality, motion control, and gaming technologies in pain distraction for surgery and chemotherapy, as well as for training, stress relief, and rehabilitation of cognition and memory loss. The award was announced by Tara Platt and Tom Sizemore earlier this year.

The complete list of winners is available at http://navgtr.org.

All titles, characters, likenesses, and indictia are copyrights and/or trademarks of their respective owners.  All rights reserved.  Used for promotional purposes only. 

ABOUT NAVGTR CORP.

NAVGTR Corp. TM is a 501©(6) non-profit corporation devoted to promoting and recognizing the developments and achievements of the interactive entertainment industry for public awareness and education. 

 

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