A complete 14 minute Crossfire match with developer commentary featuring the Tank. The devs discuss and demonstrate what makes Monday Night Combat a unique strategic 3rd person shooter. MNC will be out next week, August 11th as part of Xbox Live Summer or Arcade for 1200 points.
Full list of game features:
Blitz is single player, two player split-screen, or multiplayer cooperative game mode supporting up to four players over Xbox LIVE. The pros defend the Moneyball against hordes of robots trying to destroy it. Monday Night Combat features five different challenges that will test you and your friends at different levels of difficulty. There is a single Blitz arena that configures differently depending on the type of challenge and number of players.
Crossfire is Monday Night Combat's six versus six competitive mode over Xbox LIVE. Both teams try to protect their Moneyball while trying to destroy the opposing team's Moneyball. Both teams have streams of robots that march mindlessly towards the enemy Moneyball and will jump on it and bring it down for players to destroy once they are escorted there. There are four Crossfire arenas.
Six Upgradeable Character Classes
Each class has two weapons. Each weapon has a primary fire and a secondary fire. Every secondary weapon's alternate fire is an attempt at grappling an enemy Pro. Alternate fire on the primary weapons is unique per weapon. Each class also has four unique skills. Three active skills and one passive skill. The active skills can be used once they recover from the last use. The passive skill increases some attribute of the Pro. Each skill can be upgraded twice during a single match.
Every game of Monday Night Combat earns the player money that goes towards their Lifetime Earnings. Lifetime Earnings can be spent on unlocking custom classes and buying earned ProTags. How much Lifetime Earnings you have also determines what level you are. Monday Night Combat also keeps copious career stats and single game highlights.
ProTags are over 370 unique images that you can assign to your online persona. There is a ProTag associated with each highlight and career milestone you can earn. It's a great way to show off to everyone what you have done.
Monday Night Combat features 30 endorsements that can be applied to players. Endorsements are in-game products that increase the effectiveness of certain attributes of players. There are three levels of endorsements, Gold, Silver and Bronze affecting ten different categories of attributes. Gold endorsements increase the attributes the most, then Silver and Bronze endorsements have the lowest effect. Players can not have more than one endorsement of each level and each category of attributes.
Full sponsor list http://www.uberent.com/the_game/sponsors
Monday Night Combat features a robust match making system that will match players with similar skill level. Players have the ability to bypass matchmaking and have private matches for both Blitz and Crossfire where only friends can be invited to or join in progress.
Join in Progress and Host Migration
Players can join both Blitz or Crossfire matches in progress and if a host leaves a match, MNC will try to find a new host to continue the game.
There are six possible custom classes that are unlocked by purchasing the slot with Lifetime Earnings. When the slot is open you can choose which position, gold endorsement, silver endorsement and bronze endorsement for the custom class.
The Monday Night Combat mascot will show up periodically through both Blitz and Crossfire. Shoot him for money as he throws out prizes! These prizes include money, speed and Juice bonuses, and at times bacon. Bacon makes everything better, just like in real life.
There are two categories of robots and eight total robots. Breach Bots follow a set path from their spawner to the enemy Moneyball. When they get there, they jump on the Moneyball and breaching the shields, making it vulnerable. Eliminator Bots pick an enemy Pro and go after that Pro until they die and then move on. If there are no Pros, they attack enemy turrets and then the Moneyball. Robots can be spawned by players at their own spawners for a cost. The type of robots spawned depends on what class spawns them.
Every arena has a set of turret nubs in your end. Players can build one of four turrets on those nubs to defend the area for a cost. Different turrets cost different amounts and have different pros and cons. Once the turret is built it can be upgraded twice for additional costs. There are four different types of turrets. They are:
Lazer Blazer: Low cost, low damage, low armor
RockIt: High cost, high damage, high armor
ShaveIce: Moderate cost, slowing aura, high armor
Long Shot: Moderate cost, long range, high damage, low armor