Title: Monetizing Children
Platforms: PC, Mac, Linux
Developers: Team Fun Pain, Darren Grey, Honey Tribe Studios, Freddie Fosh
Download Link: Molyjam 2013
Monday 8th July, London. Once again, hundreds of game developers across the globe took part in the Molyjam game jam. Based around the musings of Peter Molyneux and his spoof nemesis Peter Molydeux, Molyjam represents a celebration of game design ideas that are innovative, emotive and often very, very strange.
The London event saw the birth of a satirical game from Team Fun Pain that is relevant to the modern games industry. 'Monetizing Children' is a collaboration between roguelike enthusiast Darren Grey, London indie dev Honey Tribe Studios (aka Shaz Yousaf) and freelance artist Freddie Fosh.
In 'Monetizing Children' the player will take on the role of a video games company whose mission is to monetize all the children in the land. By keeping the children addicted they can be harvested for money but do this too often and the kids will become lifeless zombie husks. All the while running costs are mounting and if you're not careful your company will soon become bankrupt. How much cash can you swallow before your company inevitably becomes bloated on it's constant consumption of money and eats itself into oblivion?
The London event of Molyjam had the added bonus of the real Peter Molyneux attending on the Sunday to see what had been made and offer feedback. Speaking to Team Fun Pain's coder Darren Grey about 'Monetizing Children, a lengthy discussion about IAPs followed. Molyneux was firmly in the position that in-app purchases and free to play can be a valid way for a company to operate in a positive way. Grey was not so convinced so naturally they resolved the issue with a no holes barred wrestling match after tempers flared. Ok, that last part might not be true.