22 nd February 2012: Nintendo has revealed new details on the different multiplayer modes in Kid Icarus: Uprising , which will launch exclusively for the Nintendo 3DS in Europe on March 23rd. More than 25 years after the launch of the original Kid Icarus game for NES, Kid Icarus: Uprising brings the action and adventure of this beloved series to new heights. Modes and features in the new game include:
· Light vs. Dark: Team up with other players in Light vs. Dark multiplayer mode, in which two teams of three are pitted against one another. The ultimate goal is to empty the opposing team’s health meter, which transforms the last defeated team member into an angel. The team who defeats the opposing team’s angel wins. This unique multiplayer mode tests players’ ability to work as a team while keeping the match exciting as the focus constantly shifts from dealing out damage to protecting the team angel.
- Free-for-All: In this mode, up to six players (including CPU players) combat each other in a winner-takes-all match. Winners are determined by high score, heavily influenced by both the number of kills and the number of deaths.
- Match Set-up: Both Light vs. Dark and Free-for-All multiplayer modes are playable through local wireless play or online for players with broadband Internet access. CPU players will fill out the roster if there are fewer than six players in a match. Duration of the match, CPU difficulty, weapons and team handicaps are all customizable prior to beginning a multiplayer battle.
- Weapons and Weapon Fusion: The wide variety of weapons a player has collected in single-player mode can be used during multiplayer matches. Players can also earn additional weapons as rewards in multiplayer play. Players can choose set combinations of weapons and powers before entering into a match. This provides further incentive for players to continue collecting different and more powerful weapons as they play through the single-player campaign. Players can also fuse weapons together at the Arms Altar. Fusing two weapons will result in a single, more powerful weapon that retains some of the key benefits of each, giving players the ability to customize weapons to match their play style. Fused weapons can also be used in multiplayer matches.
- StreetPass™: Through the StreetPass functionality of the Nintendo 3DS hardware, players have the ability to share one of their weapons with other Kid Icarus: Uprising owners. The selected weapon is turned into a Weapon Gem. Shared Weapon Gems can be converted into real weapons by paying Hearts. Players can also fuse Weapon Gems together by paying Hearts to create a more powerful Weapon.
Kid Icarus: Uprising launches on Nintendo 3DS across Europe on March 23. For more information, please visit www.nintendo.co.uk
About Nintendo 3DS:
Nintendo 3DS offers Parental Controls so that parents can control the level of 3D their children can view on the Nintendo 3DS as well as the content they can access. Nintendo 3DS also features a 3D depth slider which lets players turn off or adjust the level of 3D they want on the 3D Screen, two built-in screens for different functionality, a Circle Pad which provides a full 360 degrees of direction, a built-in motion sensor and gyro sensor. It is equipped with three cameras (two of which are facing outwards to allow the taking of 3D pictures), houses a 2GB SD Memory Card and is compatible with AR Cards which come packaged with Nintendo 3DS. Nintendo 3DS is also backwards compatible with all existing Nintendo DS games, which can be played in 2D on your Nintendo 3DS system.
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console, Nintendo 3DS™ and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.8 billion video games and more than 610 million hardware units globally, including the current-generation Wii, Nintendo 3DS, Nintendo DS, Nintendo DSi™ and Nintendo DSi™ XL, as well as the Game Boy™, Game Boy Advance™, Super NES™, Nintendo® 64 and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of Europe, based in Grossostheim, Germany, was established in 1990 and serves as headquarters for Nintendo's operations in Europe. www.Nintendo-europe.com.