SAN FRANCISCO and OXFORD - August 11, 2009
NaturalMotion, the animation technology and game development studio behind the euphoria engine will be attending both GDC Europe and Gamescom in Cologne, Germany from Tuesday 18th– Friday 21st August 2009.
NaturalMotion’s CTO Simon Mack will be presenting two 50 minute sessions in GDC Europe’s programming track. Through a practical demonstration of the newly released morpheme 2.2, the session will look at how runtime character animation is authored in morpheme and how the same tools are used to integrate character physics techniques with traditional animation. The session is targeted at all levels of experience.
Authoring Runtime Animation and Character Physics with morpheme
August 18, 2009‐ 9:00am to 9:50am
August 19, 2009‐ 10:10am to 11:00am
Location‐ Congress‐Saal 3, 4th Level
NaturalMotion will also be in attendance at Gamescom 2009 and would be happy to meet with game developers and publishers of all platforms, as well as technology and games industry press that are interested in how NaturalMotion’s technologies bring game characters to life. Interested game developers and publishers should contact NaturalMotion by email at firstname.lastname@example.org to arrange a meeting. Press inquiries should be sent to email@example.com.
NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely‐adopted animation technologies euphoria, morpheme and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company’s first in‐house game, is currently in production.
For further information please contact Rob Donald, PR&Marketing Manager at NaturalMotion on +44 (0)1865 250 575 or visit www.naturalmotion.com.
Rob Donald, PR&Marketing Mananger, NaturalMotion
+44 (0)1865 250 575
Chris Heintz, TriplePoint