Nottingham (03/04/12) - GameCity, the world’s best loved videogame festival, will unveil the first details of its annual GameCity festival, due to take place in October, 2012, at a launch party on May 2nd, from 5pm, at Antenna, Nottingham, NG1 1EQ, headlined by Ian Livingstone, OBE. For more details and ticket information, check www.gamecity.org.
Founder and Life President at Eidos Interactive, OBE and Westminster videogame evangelist, to name a few accomplishments, Ian Livingstone will be honoured at a special, one-off GameCity event on May 2nd, from 5pm, at Antenna, Nottingham, NG1 1EQ.
Not only will Livingstone’s myriad accomplishments be reflected upon and celebrated in GameCity’s own inimitable style, the man, the myth, the legend will also unveil the first details of GameCity’s annual festival, due to take place this October.
Covering the festival dates, locations, a select number of headliners and other currently top-secret details, as well as opportunities for public participation and publisher/developer exhibition opportunities, this is also a chance for the public to have their say about October’s celebrations.
Eidos Life President, Ian Livingstone OBE said “Having followed the development of GameCity from its humble beginnings, I'm delighted to be able to launch the 2012 GameCity festival. NTU are unique in translating the videogame industry to the broader public in radical new ways and have developed a true beacon of public engagement.”
GameCity Director and founder, Iain Simons, said, “We’re honoured and delighted to be able to welcome Ian to GameCity for the first time. Festival launch day is always an exciting event for us, but having it in the presence of one of the legends of UK development will make 2012 particularly special. I can scarcely believe that thirty years ago I was a schoolboy enthralled by ‘Deathtrap Dungeon’ and now here I am welcoming its creator to our event. He looks so very young.”
The GameCityLaunch event will take place on May 2nd in Antenna, Nottingham, NG1 1EQ, from 5pm. Entry is limited and advanced booking is recommended. For details, go to www.gamecity.org
NOTES TO EDITOR
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*GameCityNights is a series of after-dark monthly events that brings together developers, students and players in an exploration of videogame culture. Every month a series of brilliant headline speakers share their insights, passions and experiences in games as they offer a unique look into their work.
GameCity is what a videogame festival should be.
The Centre for Contemporary Play is a research centre based at Nottingham Trent University which pioneers innovative thinking through new partnerships. Since 2008 it has worked with a variety of leading organisations from the commercial and public sector to deliver major research and inclusion projects. These include the ITAG conference, the GameCity videogame festival, GameCityNights and the National Videogame Archive - a unique collaboration with the National Media Museum.
Driven by leading thinking at NTU, the Centre for Contemporary Play continues to create radical and innovative projects in the academic and public engagement space.
GameCity’s aim is to bring together developers and the public to explore and celebrate videogames and videogames culture, with a particular focus on students. We attract the best speakers in the world, offer up-and-coming artists and developers a platform for their games and create totally unique events.
Some of GameCity’s greatest hits include a world-record breaking zombie gathering, Keita Takahashi designing a children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and Eric Chahi having headlined.
We’ve worked alongside some of the most prominent names in gaming, including;
Nintendo, Microsoft, SCEE, Electronic Arts, Rare, Crytek UK, Harmonix, thatgamecompany, Warner Bros, TTGames, Activision, Namco Bandai, Ubisoft, Freestyle Games, David Braben, Media Molecule, Splash Damage, Harmonix, Denki, Naughty Dog, Midway, Zoe Mode, Nana-on-Sha, Amanita Design and lots more.
Going way beyond just playing games, GameCity offers other new ways for people to interact with videogame culture. Art exhibitions, director commentaries, playground building, live recreations of videogames, gigs, gong-shows, three World Records, arcade trails, club nights – nothing is off limits for this most radical of videogame festivals.
Don’t just take our word for it, see what others have said after working with us,
GameCity is everything which is true and unbroken in the games industry
Mads Wibroe, Producer, Playdead
(GameCity is) the Sundance of the gaming world
Surprising, transfixing, inclusive, joyful… I always run out of superlatives on the subject of GameCity
GameCity continues to be the most culturally-interesting and left-field coming together of video game creators and players alike, taking over the English city for four days in a vivid celebration of the medium, from the tallest blockbuster to the meekest indie title
Nottingham doesn't have the swagger of Los Angeles or the neon allure of Tokyo, but it can boast a games show that puts E3 and TGS to shame. GameCity is a festival in the truest sense of the word, a celebration of a community and a culture that's sadly all too often swamped by corporate concerns