NeverDead assets go out on a limb

Konami Digital Entertainment GmbH today unveiled new screenshots for NeverDead, the upcoming action title for PlayStation®3 and Xbox 360® which is released on February 2nd/3rd. 

The brainchild of Shinta Nojiri -who previously directed the creation of the Metal Gear Acid series- and co-developed with Rebellion Software, NeverDead stars an immortal hero named Bryce Boltzmann who, alongside his partner Arcadia, works for an agency tasked with defeating demonic incursions. When demons from the dawn of time emerge on present-day Earth, players guide Bryce on his mission to  seek and destroy the hostile invaders.

As NeverDead’s monster menagerie shows its variety with bigger and nastier adversaries, the side-effect of Bryce’s immortality is revealed. When attacked, Bryce can be torn limb from limb, but will nevertheless survive and can reattach any missing limbs. Even when all limbs have been removed, players can roll around as a head, looking to reattach lost parts. Players can also use their amputated body parts as weapons, throwing arms into clusters of monsters, or throwing their head into seemingly impossible areas to gain access to new sections of the NeverDead map.

“In NeverDead, we‘ve gone all out to change the approach the player takes in battle,” said Shinta Nojiri, creator of NeverDead. “Losing a limb is a mere inconvenience and Bryce’s physical skills allow a wealth of ways to take out the enemy – from close-range combat, to throwing limbs into clusters of monsters and shooting them remotely. This adds a level of humor to the game that brings the world-weary main character to life, while players revel in game worlds that are fully interactive and eminently destructible.”  


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