Nevigo releases articy:draft, the first professional tool for interactive storytelling in computer games.

German software company Nevigo GmbH released its game development tool articy:draft today. It is the first professional story and game design application tailored to the specific demands of interactive nonlinear storytelling.

“Finally we can offer a comfortable and efficient solution to everyone who is working or involved in game and story design and who had to get by without a professional tool” says Nevigo development director Stefan Nyul.

articy:draft splits a game into fragments, which can be interconnected to form a story network. Every branch represents a plotline that depends upon the players’ actions and decisions. The fragments within a branch can contain an inner structure that can be broken down into further fragments. Thanks to this nesting, non-linear plots, mission trees, dialogues, tech trees and other elements can easily be planned from the rough outline to the smallest detail. In addition, images, documents, videos, and other assets can be attached directly to the fragments allowing for easy access to all the elements of each plotline.

Users can also design characters, objects, items, and locations directly within articy:draft and connect them with each other. This includes the ability to create custom templates and assign specific data to each and every object. articy:draft effectively helps users manage their design and keep close track of dramaturgy and player experience, regardless of how extensive and complex the story network becomes. All created project data can easily be exported to XML at any time for further use in proprietary game technology.

“ ' I've been waiting for a tool like this for a long time' is just one of the many positive comments we’ve received during our beta period” says Nevigo CEO Kai Rosenkranz. Throughout the beta phase more than 1,700 licenses were issued to game designers all over the world.

“We wanted to develop a professional game design tool that perfectly meets the demands of the game industry and we’ve successfully achieved it. Thanks to the invaluable feedback from our beta partners, articy:draft is a very sophisticated tool.” Revealing some of the additionally planned 2012 features Rosenkranz adds, “This year we’re going to add localization features, an interactive presentation mode and further export functions to facilitate an even broader range of game and story development projects.”

“Due to our client-server approach articy:draft is the only tool that offers a basis for creative collaboration”, says development director Stefan Nyul. “Users can log on to their servers and work together with other team members, greatly benefiting from the integrated asset management and workflow functionalities.”

A 30-day trial version of articy:draft can be found on the company webpage  

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