New Cello Fortress trailer shows how the cello controls the game

In Cello Fortress, up to four players play against a live cellist. So how does the cello control the game? In other music games, the musician would simply play an existing song and get points on how well he imitated it. No gameplay choices, no original music. Not in Cello Fortress: here a real cellist controls the game by improvising original music. This new trailer shows what controls the cellist has to defend his fortress against the players:

Cello Fortress Trailer: How The Cello Controls The Game

Cello Fortress is a unique mix of a live cello concert and a computer game. Up to four players from the audience play a twin-stick-shooter using game controllers. They attack cannons, which are controlled by the cellist.

Joost van Dongen, cellist and creator of Cello Fortress, explains the experience from the point of view of the cellist: “The challenge is to not only control the game in the right way, but also play good music while doing so. Just quickly skipping between the various attacks would result in horrible music, so I really need to think ahead a bit and make the music flow fluently from attack to attack. Add to this that it is all improvised, which means that I need to come up with the melodies while playing, and it becomes clear what a challenge this game is for the cellist. The result works brilliantly: playing, hearing and seeing Cello Fortress in action is quite a show!“

Cello Fortress is currently touring. In the meanwhile, the game is also still being developed and improved further.

For more info on the controls of Cello Fortress, check  this blogpost.

About Joost van Dongen

Joost van Dongen is a Dutch indie game creator, who is making Cello Fortress in his spare time. Before working on Cello Fortress, he made the abstract racing game Proun, with its striking minimalistic art style. Proun was not only a hit among gamers and reviewers, but was also exhibited in several prestigious modern art museums. Joost has been a hobby cellist for over 20 years, and plays in the baroque orchestra Kunstorkest. In his daily life, Joost is lead programmer and co-founder of Ronimo Games, the game development studio behind the successful 2D MOBA Awesomenauts (Steam/Xbox360/PS3) and the award winning side-scrolling strategy game Swords & Soldiers (PS3/Wii/Steam/iOS/Android). When they were still students, Ronimo also made the original version of the colourful painting extravaganza De Blob. Cello Fortress, however, is a solo project that is being developed by Joost in the weekends and evenings. Want to know more about Joost's adventures as a game developer? Read his blog for weekly bits of dev insight!  


Games PressGames Press is the leading online resource for games journalists. Used daily by magazines, newspapers, TV, radio, online media and retailers worldwide, it offers a vast, constantly updated archive of press releases and assets, and is the simplest and most cost-effective way for PR professionals to reach the widest possible audience. Registration for the site and the Games Press email digest is available, to the trade only, at www.gamespress.com.