For immediate release on 13 Dec 2011
AstroComet is a new mobile game by LudoCraft that tasks Twinkle the Comet with lighting up the darkness of space. There are seven galaxies to work through, with 15 unique fields in each. AstroComet combines fun and challenge: the game is easy to learn but difficult to master, making it suitable for players of all ages. Senior Bounce Physics Programmer Jarkko Palokangas thought up the concept and the game was finished quickly.
-- This game and the way it was made is a good representation of our working culture. Each of us contributes with ideas and development plans. Production is quick to start and the quality of the work is high, because the team members each bring in their own skill set to challenge and inspire each other. This atmosphere of productivity is also highlighted in our client projects, which shows in the results, notes CEO Tony Manninen.
AstroComet is a new development that includes material from Spawns of Deflebub, an earlier game that mixed elements of dodgeball, billiards and pinpall. The game won its category at the 2007 Independent Game Festival.
--When I first got the idea, I was thinking of the legendary PONG and twirling the phone around. Moving the phone turned into spinning the touch screen, but the original game mechanics are still there. It was technically challenging to combine the fast-moving comet with the screen-spinning action, explains Game Programmer Jarkko Palokangas.
LudoCraft’s previous production is RoboFonics, a game based on rhythm and music, released a little over a month ago. A MMO called AirBuccaneers is in production, based on the winning production in the 2004 Make Something Unreal contest. All in all, it looks like LudoCraft is finally realising all its award-winning game ideas.
Play AstroComet for free:
For more information:
CEO Tony Manninen, +358 40 7157495, firstname.lastname@example.org
CCO Ville Wittenberg, +358 40 483 5179, email@example.com
Finnish game studio LudoCraft has won awards in several game development competitions, including the Make Something Unreal contest and the Independent Game Festival. The studio has over 10 years of experience in designing original and unique games. The LudoCraft team is not afraid to experiment and use its ability to see and do things differently from the mainstream.